My first attempt at a Mono Chaos Deck. Above all 'beatdown' with as much corruption as is currently possible to get away with it I only have the core set 2x and don't plan to get it a third time. I'll just be adding cards from the packs to the deck to finetune it. Anyway here's my first attempt:
UNITS: (24)
2x Melekh The Changer
2x Valkia The Bloody
3x Festering Nurglings
3x Servants of Khorne
2x Fledgling Chaos Spawn
3x Chaos Knights
3x Dark Zealot
3x Savage Marauder
3x Savage Gors
SUPPORT: (21)
2x Warpstone Meteor
3x Shrine To Nurgle
3x Warpstone Excavation
3x Contested Fortress
3x Contested Village
3x Forgotten Cemetary
2x Horrific Mutation
2x Sadistic Mutation
TACTICS: (12)
2x Nurgle's Pestilence
3x Seduced by Darkness
2x Culling the Weak
3x Blood for the Blood God
2x Innovation
TOTAL CARDS: (57)
I'm going to playtest the deck tonight 'probably'. I've tried to avoid pricy cards like the Bloodthirster or Flames of Tzeentch. Bad call? The Warpstone Excavation's will go to the zone that will be 'sacrificed'. It's a quick and cheap bonus to cardraw or resources. I was tempted by other support cards relying on boosting itself but for now I decided to avoid them. Not sure if my monstercount is too low though.
Not sure about the 4 Mutation cards. Are they worth it? Any neutral support or tactic cards you'd favor over those in my deck or would add in? Innovation for one seems quite good. But is it useful to put it in?