Rules Q's after todays session: starring Finn Edwards / Flute of the outer gods / Innsmouth Jail

By ishinken, in Arkham Horror Second Edition

Finn Edwards (CLICKY)

Q1: Does he start with 18$ since he gets a bank loan?

Q2: If he has no money to pay for the Bank Loan in the upkeep, does he need to discard items? Im thinking because of his HOLDOUT ability.

The Terrible Experiment (CLICKY)

Q3: Is it legit to use the FLUTE OF THE OUTER GODS (CLICKY) to remove all of the monsters to instantly complete this Rumor?

Innsmouth Jail:

Q4: What exactly happends when you get arrested due to Martial Law? And how does the innsmouth Jail work really?

Normal rules for jail states:

"the player should be placed in the jail cell (rather in the main police station area). Arrested investigators loose half their money (rounded down) and are delayed. The player completely skips the next turn, simply standing his investigator marker and placing it in the main area of the Police Station during the Movement Phase. The player may act in the following turn as normal."

Which is very clearly explained. Move to cell /w delay, loose next turn, then move as normal.

The rules for the Innsmouth Jail states.

"Investigators arrested on the innsmouth board are sent to the innsmouth jail instead of the Police Station in Arkham. They lose half of their money (rounded down) and are delayed."

This confuses me since it never stated the JAIL CELL anywhere. This means you are just sent to the location Innsmouth Jail with a delay and ½ money loss.

The Innsmouth Jail location states:

"Jail Break: Each investigator in the jail cell during the Arkham Encounter Phase makes a Sneak (-1) check and draws one encouhter card, plus one additional card for every success rolled, encountering one card of his choise and discarding the others."

This is what I think it should be like if you get arrested, correct me if I'm wrong:

1) Move to jail cell

2) apply delay

3) Wait untill encounter phase and make the sneak check

4) draw the number of cards described and choose one

5) resolve the chosen card and hope you got one that makes you able to escape.

Otherwise you stay in the cell as long as it takes for you to draw an "escape" card.

1: No, he has already taken out the loan, and has spent 2 dollars of it.

2: Nope. He can choose to default immediately to no consequence, other than the fact that he can't take out another loan (and your score at game end would be -1 for a defaulted loan, if you care about such things).

3: No, because the rumor is not on the board. You can move into any other space on the board, pass the horror check for one monster, and then substitute your normal combat check with that monster with the Flute's effects (killing all monsters on that space).

4: Not in the mood to tackle this one. Someone else will. I suspect you're delayed and lose your money, then during the Arkham Encounters phase you roll to see if you can leave. If you get arrested in one AE phase, I also suspect you have to wait until next AE phase to get encounters in the jail cell.

Bump.

Q4 still has not been fully explained

re Q4: I think you got it right - although I agree the explanation is a little sparse. You go to the jail, sans half your stash, and delayed. Next turn you stand up and in AE you roll sneak -1 and any investigors in Sawbone alley can give you help. You draw X cards where X equals successes on that roll plus 1. You read them and choose one. If you escape, jackpot.

dj2.0 said:

re Q4: I think you got it right - although I agree the explanation is a little sparse. You go to the jail, sans half your stash, and delayed. Next turn you stand up and in AE you roll sneak -1 and any investigors in Sawbone alley can give you help. You draw X cards where X equals successes on that roll plus 1. You read them and choose one. If you escape, jackpot.

I don't think you said what OP said.

You still have an encounter phase even when delayed (but not if you lose your next turn as in Arkham jail).

1 Arrested in Movement phase, delayed and fined.

2 Attempt Jail break in Encounter phase (same turn) (still delayed)

3 In your next turn, you stand up and have an encounter wherever you are (might be Sawbone, might still be jail if you didn't get out).

I agree if feels a bit quick. Perhaps the fishmen don't really intend to keep you in jail very long for their own tasty reasons?

On the other hand, if you lose your next turn in Innsmouth, as in Arkham, you don't have an encounter the next turn either except that the Innsmouth jail rules say you do. So I think the actual Innsmouth wording is correct and you can get out of Innsmouth jail the same turn you were sent there (but you are still delayed). I imagine this is a FAQ question.

mageith said:

I don't think you said what OP said.

Curse you, my plan to seed confusion and mayhem is ruined!