No, I will not be advocating for the end to everyone's favorite broken skill (it is, indeed, broken). Instead, I propose a change to how it works.
When somebody attempts to attack your character, and before they roll to hit, you declare that you will spend your Reaction to Dodge. You roll under your Dodge skill (Agility + whatever level Dodge you have), and tally up your Degrees of Success. For every DoS you made on your Dodge test, you impose a -5 penalty to their roll to hit.
What this does:
1.) Nerfs the overpowered Dodge skill
2.) Correctly represents a character being harder to hit, rather than doing the Matrix to dodge bullets.
Because it struck me as odd that somebody who is an incredible shot, aiming, and firing an accurate weapon (so, a +60) can roll an astounding success - and then have that snatched out of their hands by a Dodge roll after the fact.
So what do you guys think?