Initiating Ability / Declaring Intent

By SWeini, in Rules Questions

RR page 10

When a player wishes to marshal or play a card, or
initiate a triggered ability, that player first declares
his or her intent (and shows the card to be used, if
necessary).

What of the following things is considered declaring your intent? If not, at what time are these things done?

  1. Showing your event card to be used (clearly yes)
  2. Showing other cards to be used (e.g. put into play from hand)
  3. Selecting other cards to be used (e.g. put into play from discard pile)
  4. Say what is X, for example card " Loot " (No Middle Ground, 73)
  5. Choose targets (clearly no)

RR page 10

When a player wishes to marshal or play a card, or
initiate a triggered ability, that player first declares
his or her intent (and shows the card to be used, if
necessary).

What of the following things is considered declaring your intent? If not, at what time are these things done?

  1. Showing your event card to be used (clearly yes)
  2. Showing other cards to be used (e.g. put into play from hand)
  3. Selecting other cards to be used (e.g. put into play from discard pile)
  4. Say what is X, for example card " Loot " (No Middle Ground, 73)
  5. Choose targets (clearly no)

Short answer: Showing your intent is revealing the card you wish to play/put into play. The other conditions are checked later. Most in step 1 "Play restrictions" (e.g. do you have a character for Arianne to put into play? Is there a character Tears of Lys can affect) will require you to divulge a lot of information (in many cases, acting as "choosing a target" except without the game implications of that target being chosen) account for most of them, with the exception of "4 Say what is X" which would be in the "determining costs" step.

1. Check play restrictions: can the card be marshaled

or played, or the ability initiated, at this time?

2. Determine the cost (or costs, if multiple costs

are required) to marshal/play the card or initiate

the ability. If it is established that the cost (taking

modi ers into account) can be paid, proceed with

the remaining steps of this sequence.

3. Apply any modi ers to the cost(s).

4. Pay the cost(s).

5. Choose target(s), if applicable.

Edited by -Istaril

What about that?

The Things I Do For Love

Challenges Action: Kneel your faction card to choose a character with printed cost X or lower controlled by an opponent, and return it to its owner's hand.

RR page 20

If an ability requires the choosing of a target (or
targets), and there is no valid target (or not enough
valid targets), then the ability cannot be initiated.
This initiation check is made at the same time the
ability’s play restrictions are checked.

How can you check if there are any valid targets in step 1 if you select your X value in step 2?

Generally speaking, "declaring your intent" means revealing the hidden information necessary to initiate the ability. So, anything out-of-play and/or hidden from your opponent has to be shown as part of "declaring your intent" so that all players are able to check play restrictions, etc.

How can you check if there are any valid targets in step 1 if you select your X value in step 2?

Effectively, Step 1 for "check play restrictions" simply means that you check to see if there is at least one possible scenario that would allow the ability to resolve successfully. If there is, they you proceed through the rest of the steps to make one of the identified scenarios happen - although which specific possible scenario is not fully determined until you get through each step.

For example, with Things I Do For Love, you "declare your intent" to play the event and in Step 1, you check if your Faction card is standing and look at your gold pool and your opponent's characters to see if there is some cost you would be able to play that would make one or more of those characters an eligible target. Say that you have 3 gold in your gold pool. You look at your opponent's characters and see he has a 2-cost, a 3-cost and a 4-cost. You see that there are 3 scenarios that could lead to successful resolution (pay 2, choose the 2-cost; pay 3, choose the 2-cost; pay 3, choose the 3-cost). So you pass through Step 1, knowing that there are targets that are legal targets. Which cost and which targets won't be set for sure until Step 2 and 5 (respectively), but the fact that possible outcomes can be identified is enough for Step 1.

The caveat here, though, is that you have to proceed, making choices in the other steps, to make one of the identified successful scenarios from Step 1 happen. So, for example, you cannot pay 1 when you get to Step 2 - because there was no possible scenario in Step 1 that would allow you to set the cost to 1 and successfully resolve the ability. This, btw, the same reason why you cannot reveal Character #1 when you "declare your intent" to put a character into play with something like Arianne or Queen of Thorns, then actually put Character #2 into play when you get to actually resolving the effect.

There are rules about what happens if you are unable to pay the cost - simply don't follow the sequence.

RR page 10

2. Determine the cost (or costs, if multiple costs
are required) to marshal/play the card or initiate
the ability. If it is established that the cost (taking
modifiers into account) can be paid , proceed with
the remaining steps of this sequence.

Meaning you can start with step 1, choose the 100-cost in step 2, and stop the sequence after step 2.

Don't know why someone would want to do that, but could you?

Nowhere in the rules is it written that you identify scenarios in step 1 and must follow them through. Just think about targets:

RR page 20

At the time targets are chosen, any currently valid
targets are eligible to be chosen. (This choice is not
restricted only to targets that were present during
the initiation check.)