How is she supposed to be played? She seems built from the ground up to only benefit the Cylons. She gets treachery cards which is going to cast suspicion on her the entire time. She only gets 4 beneficial cards a turn as opposed to the standard 5. Getting a treachery card per turn is worse than if she just got 4 cards.
Her strengths to balance this out? Can give someone a card and draw 2 cards in return...which gives her a net gain of one card, which anyone could do just do on their turn by visiting the science lab, or the players as a whole could get the same net gain by just visiting the president's office. Yeah she can choose any color, but is that really balancing out her huge drawback?
Then there's taking the admiralty or presidency for one of her turns. What exactly are you supposed to do with this? The only beneficial situation I can see is if she's a cylon and snatches the admiralty at New Caprica for a premature jump. We have no clue how this action is supposed to benefit the humans. The remote chance you have to play a time sensitive quorum card before the president's next turn? Gambling your once a game ability on the next crises card bumping you to autojump and snatching the destination cards from a suspected cylon admiral?
So you have a once a game that's only beneficial to humans in extremely situational instances, an ability that anyone can do at the president's office, and treachery cards piling up.
I just don't see how she's anything but a magnet for someone hoping to be a cylon. Unlike Boomer and Balter, who are double edged swords who can majorly help or hurt the humans, I don't see any way for Ellen to go but cylon.
Side rule dispute: What happens if Ellen takes a title but during her turn something happens that causes the title to switch hands (crises, Saul's once a game)? Does Ellen lose it? Does the new owner get to keep or do they have to return it to the original owner at the end of Ellen's turn?