I loved the old computer game of this. I didn't mind the turn based movement, reminiscent of tabletop gaming which I enjoy more than computer games.
Bought this is a fit of nostalgia (as I'm sure many did).
It's been on the shelf for a while, but finally got around to laying it out and working through the tutorial solo, in prep for a game with a friend of mine in a few days.
So XCOM got annihilated by turn 4.
My Interceptors and soldiers were getting wiped out in the Global and Base defence tasks, meaning I had to spend most of my budget trying to replenish them.
I don't think I did anything wrong (re-set the threat track for each continent for each successive Global Defence task and not so for Base Defence tasks), the dice were pretty cruel at times (2/3 blanks and a red1 showed up more than a few times). A must resolve crisis didn't help by advancing a continent two on the panic scale either.
So a quick scan of this forum and BGG didn't turn up any common mistakes or tips threads - so any thoughts or tips?
Despite the resource management can fickle dice routinely result in a short game?
Curious to give in another crack, but didn't walk away from my first game thinking "Wow! I can't wait to play that again!"