move and cover

By player182901, in Tide of Iron

I am tinkering with a house rule. I call it 'using terrain'.

Basically you can declare using terrain when entering a hex then pay 1 extra movement point (whatever the terrain). Benefit is 1 extra defence die (whatever the terrain). The idea is that the using terrain order is a cauutiuos advance, more sneaking , keeping ones head down etc.