First off, sorry for not having posted in like, months, been plagued with work
So yeah, I've been playng Hilde for the past month or two, and everytime I hear about anyone else playing her, it's always the same thing: Dual-Wielding and the biggest attack you can think of. Personally, I don't think this is a particularly good strategy, as it makes you completely predictable, and it leaves you wide open to characters like JJ and Rashotep, not to mention Valued But Not Trusted. I think there's a level of predictability that comes with the territory when you play Lady Von Krone, in that your opponent knows you're going to be running damage reduction, but that is as far as it needs to go as far as I'm concerned. You know King's going to run throws, you know Astrid's going to run Weapons etc etc.
The trouble with Hilde is that people who play her all run her the same way, as I've already said. However, I think people forget that one of her own cards gives her massive potential, without needed to rely on her at all; Lightning Horn. Lightning Horns' as a combo means that you can run more attacks in your deck in order to apply pressure to your opponent, using Hilde in smaller doses (more on that in a sec) before you're ready to pull out the big gun. I don't like the Dual Wielding option because it's too reliant on having Dual Wielding in multiples in your hand. You'll also find that the damage output on Lightnnig Horn + Hilde is in fact much greater than it would be had you used Dual Wielding. There is of course, the possibility of running both, although running Dual Wielding means that you break up the combo before Lightning Horn. In my own Hilde deck, I don't run Dual Wielding at all.
Going back to using Hilde in smaller doses, why is it that the attack you use Hilde on has to be the attack that kills them? Why not just use Hilde after using just her, and perhaps one Shadowar, meaning that you'll get +6 +6, draw a card, and get +2 to your next check. Last time I checked, thats pretty bloody good especially if the attacks you run have Stun on them, like Hammer Of The Gods or The Boot. This sort of pressure forces your opponent to try to kill you, lest they end up dead within the next turn or two, while you still have the rest of your damage reduction to protect yourself. Why waste everything on one attack, when it could end up going wrong and you end up dead because of Hilde's fragility?
So then, how many Hilde players are there around at the moment, and do you run it the Dual Wielding way? If so, feel free to argue your point against what I've said, although I'd like to think that as many people would agree with me about Lightning Horn as they would disagree with me