In theory, the rules seem pretty clear on searching for hidden treasure but something doesn't seem right in practice. A Hero searches a hex by selecting one chest token from the hex. "After the search, any remaining chest token are returned to the box." Thus, the first hero to the hex gets the treasure and the other player is out of luck. That makes sense...except that in the Witch Hunt adventure, the treasure is located on the hex with the Witch's Hut - which is on the English player's side of the board and adjacent to three English units. The English player seems to have an unfair advantage. What is to prevent the English player from deploying the hero as a leader of one of the adjacent units and searching for treasure on the first turn? Am I missing something?
As for the Witch's Hut, the rules state that a "mounted unit" may not enter the Witch's Hut hex. Does this include a mounted hero (one acting as a champion)?