Leaders - Who's in the game?

By jonboyjon1990, in Star Wars: Rebellion

What would Soontir Fel provide to the game?

He's a leader of a squadron of Tie Interceptors - and those ain't even in the game.

I mean he's a fighter ace pilot ... maybe even THE fighter ace pilot - still I can't see which role he would play in this game.

Probably to have an Imperial mirror of Wedge.

What would Soontir Fel provide to the game?

He's a leader of a squadron of Tie Interceptors - and those ain't even in the game.

I mean he's a fighter ace pilot ... maybe even THE fighter ace pilot - still I can't see which role he would play in this game.

Probably to have an Imperial mirror of Wedge.

The same problem here. Wedge is a fighter pilot. Well, at least his fighter craft is in the game.

Still, not that kind of a leader or hero that would fit to the leader game mechanic we know so far.

What would Soontir Fel provide to the game?

He's a leader of a squadron of Tie Interceptors - and those ain't even in the game.

I mean he's a fighter ace pilot ... maybe even THE fighter ace pilot - still I can't see which role he would play in this game.

Probably to have an Imperial mirror of Wedge.

The same problem here. Wedge is a fighter pilot. Well, at least his fighter craft is in the game.

Still, not that kind of a leader or hero that would fit to the leader game mechanic we know so far.

I disagree. Both Wedge and Soontir have rich detailed backgrounds (of course most of that is Legends). Yes, a lot of what they did was as a pilot, but they also did a lot in terms of espionage, inspiring troops, etc.

Both were experienced combat leaders. Having them in a space battle would be a huge benefit.

You can pick apart each and every character the way you are doing though. Would a fleet admiral be good in ground combat, or espionage? Would a bounty hunter be good at leading an Imperial army? Would a diplomat be a great military mind? Should someone like Veers be put in charge of a fleet of star destroyers?

Their skills and abilities set them apart from one another and give them advantages in some areas, and disadvantages in other areas. Since the leaders have to be able to perform the same actions (without overly complicated rules and restrictions), you have to suspend your disbelief a little here and there.

So it looks like the empire have Vader and Emperor, who with 5 icons and 5 combined tactics are badasses without equal and also have Boba Fett who is also 5 icons (but no tactics) but all of the other characters seem to be average/below average.

Whereas the rebels have several above average characters, but Leia is the best they've got with 5 symbols and 1/1 tactics (not counting potentially Jedi Luke).

I was slightly concerned about balance and it is definitely not balanced at the beginning but that is fine and i think by the end of the game, the rebels will have the better hero pool.

That then balances out the imperials repeatable capture card along with their bag of capture tricks. If the rebels have stronger leader cards, then they could still be a threat even if the imperials manage to turn one to the dark side. I really want to play this and see how hard it is to capture and corrupt a leader with the other side trying to oppose it.

What if Dodonna turns? Will the rebels have a leader that can enable the rebels to relocate the base?

What would Soontir Fel provide to the game?

He's a leader of a squadron of Tie Interceptors - and those ain't even in the game.

I mean he's a fighter ace pilot ... maybe even THE fighter ace pilot - still I can't see which role he would play in this game.

Probably to have an Imperial mirror of Wedge.

The same problem here. Wedge is a fighter pilot. Well, at least his fighter craft is in the game.

Still, not that kind of a leader or hero that would fit to the leader game mechanic we know so far.

I disagree. Both Wedge and Soontir have rich detailed backgrounds (of course most of that is Legends). Yes, a lot of what they did was as a pilot, but they also did a lot in terms of espionage, inspiring troops, etc.

Both were experienced combat leaders. Having them in a space battle would be a huge benefit.

You can pick apart each and every character the way you are doing though. Would a fleet admiral be good in ground combat, or espionage? Would a bounty hunter be good at leading an Imperial army? Would a diplomat be a great military mind? Should someone like Veers be put in charge of a fleet of star destroyers?

Their skills and abilities set them apart from one another and give them advantages in some areas, and disadvantages in other areas. Since the leaders have to be able to perform the same actions (without overly complicated rules and restrictions), you have to suspend your disbelief a little here and there.

Ok, lets get Soontir as a military leader of some sort ... what was his rank again? Baron? Yes, sounds high enough.

Well, for the Rebels its just perfect that say Han Solo could lead the Rebel Forces as a General or doing some sabotage missions and what the heck else - its just like the Rebels work: Seems that everyone of the VIP could become a General from one second to the other and lead the forces.

Wereas for the Empire it feels strange that say Bossk could lead the Navy forces like a military leader. I'm completely fine with the Emperor and Vader in doing so, but apart of the dynamic duo no other non-military character should be able to move fleets about the board.

That then balances out the imperials repeatable capture card along with their bag of capture tricks. If the rebels have stronger leader cards, then they could still be a threat even if the imperials manage to turn one to the dark side. I really want to play this and see how hard it is to capture and corrupt a leader with the other side trying to oppose it.

What if Dodonna turns? Will the rebels have a leader that can enable the rebels to relocate the base?

Both Mon Mothma and Dodonna have the logistics icon and a couple of recruitable heroes such as Lando also have it.

What would Soontir Fel provide to the game?

He's a leader of a squadron of Tie Interceptors - and those ain't even in the game.

I mean he's a fighter ace pilot ... maybe even THE fighter ace pilot - still I can't see which role he would play in this game.

Probably to have an Imperial mirror of Wedge.

The same problem here. Wedge is a fighter pilot. Well, at least his fighter craft is in the game.

Still, not that kind of a leader or hero that would fit to the leader game mechanic we know so far.

I disagree. Both Wedge and Soontir have rich detailed backgrounds (of course most of that is Legends). Yes, a lot of what they did was as a pilot, but they also did a lot in terms of espionage, inspiring troops, etc.

Both were experienced combat leaders. Having them in a space battle would be a huge benefit.

You can pick apart each and every character the way you are doing though. Would a fleet admiral be good in ground combat, or espionage? Would a bounty hunter be good at leading an Imperial army? Would a diplomat be a great military mind? Should someone like Veers be put in charge of a fleet of star destroyers?

Their skills and abilities set them apart from one another and give them advantages in some areas, and disadvantages in other areas. Since the leaders have to be able to perform the same actions (without overly complicated rules and restrictions), you have to suspend your disbelief a little here and there.

Ok, lets get Soontir as a military leader of some sort ... what was his rank again? Baron? Yes, sounds high enough.

Well, for the Rebels its just perfect that say Han Solo could lead the Rebel Forces as a General or doing some sabotage missions and what the heck else - its just like the Rebels work: Seems that everyone of the VIP could become a General from one second to the other and lead the forces.

Wereas for the Empire it feels strange that say Bossk could lead the Navy forces like a military leader. I'm completely fine with the Emperor and Vader in doing so, but apart of the dynamic duo no other non-military character should be able to move fleets about the board.

Fel was a colonel when he was give command of the 181st, Baron was his formal title that he received for his efforts, and his squadron flew with Corellian blood stripes on their ships which are a high honor for the planet.

And as a little fun aside if you read Lost Stars a fair number of Rebels felt it was odd that some random guy named Lando became a general and led the fight at Endor you know instead of some proven commander. And if that is crazy just remember that Lando pretty much spent ESB to Jedi searching for Han and stuff rather than leading battles.

TDT review of the game shows Ackbar a couple times, so that confirms our last slot. Between the various sources we have, would could probably detail most of their skills and tactic values now too, but not sure what that would get us besides a chance to argue about those values. lol

TDT review also says Soontir is in the game.

We know most of the character stats.

The ones i havent seen is Crix Madine(tho i may have saw him in the tdt review, ill have to check again), Jedi Luke, Jerjerrod, Ozzel, and Yularen.

Ill compile them when get a chance.

We still dont know who the Imperial's 3 intel character is yet, I am assuming it is Ozzel. And I really want to see Jedi Luke's stats.

Rebel:

Mon Mothma - WYYY - 0/0

Jan Dodonna - BBY - 2/1

General Rieekan - WYR - 1/2

Princess Leia - BBYYR - 1/1

Luke Skywalker - BBR - 2/2

Luke Skywalker Jedi - BBBRR - 3/3(?)

Han Solo - BYRR - 2/2

Wedge Antilles - RR - 3/1

Lando Calrissian - WBYR - 2/2

Obi-wan Kenobi - BBBY - 1/3

Chewbacca - RRR - 1/2

Admiral Ackbar - WYY - 3/1

Crix Madine - BBRR - 1/3

Imperial:

Emperor Palpatine - BBYYY - 3/2

Darth Vader - YYRRR - 2/3

Grand Moff Tarkin - WBY - 2/1

General Tagge - WR - 1/2

General Veers - RR - 1/3

Soontir Fel - BRR - 2/1

Boba Fett - BBRRR - 0/0

Moff Jerjerrod - W/Y - 1/1

Janus Greejatus - BYY - 0/0

Admiral Piett - BBR - 3/1

Admiral Ozzel - W/B - 2/1

Wulff Yularen - BBB - 2/2

Unfortunately, Jedi Luke was covered in the TDT video.

Edited by Deadwolf

Wulff Yularen - BBB - 2/2

BBB? Seems that we found that one who will find the rebel base using his skills.

I'm sure Wulffs coffee parties are pretty convenient.

And the 2/2 makes him a balanced military leader I guess?

I like him instantly.

And I wonder ... are the 0/0 characters denied to move the forces on the galactic map?

This would at least fit with the imperial side.

I kind of doubt they'll make it so the 0/0 leaders can't move armies. That's one of those rules that is easily overlooked and forgotten. But the fact that they get 0/0 will make people unlikely to use them to move armies anyways.

Wulff is apparently head of Navy Intelligence so it works.

I was surprised at just how bad some of the recruitable imp leaders are like Ozzel. Ozzel is redeemed somewhat by a really good mission, but i still wonder if it is worth it.

And apparently Jedi Luke is BBBRR 3/3 (ground tactics is assumed).

I don't think anyone will be looking for Ozzel explicitly, but if your choice is Ozzel vs Jerjerrod, or Ozzel vs Greejatus, maybe you'll take Ozzel for his probe ability and the fact that he has a white skill which allows you to build death stars.

I'm with you though, a lot of the Imps are kind of unimpressive.

The rebels seem to either be great at military or pretty good at skills. The imps have a couple high quality people, and a lot of trash. Guess that's what happens when you kill people for making minor mistakes instead of letting them learn from them. They don't even really have any major military advantage.

Apparently, leaders with the white icon are meant to increase military production output, and therefore, if you recruit Ozzel and Jerjerrod, you go for quantity.

You still could use Vader or the Emperor to lead the quality attacks.

I hope that Ozzel and Jerjerrod are not on the same card to choose from - I want to have them both :-P

That is a good point. If as the imp player you wanted to go heavy with the projects, you would need 1 leader to R&D every round and another leader to actually do the project mission. You start with Tagge, and you could recruit Ozzel/Jerjerrod to free up Tarkin.

Edited by Deadwolf

Apparently, leaders with the white icon are meant to increase military production output, and therefore, if you recruit Ozzel and Jerjerrod, you go for quantity.

You still could use Vader or the Emperor to lead the quality attacks.

I hope that Ozzel and Jerjerrod are not on the same card to choose from - I want to have them both :-P

From what I understand the various leaders show up more than once and with different groupings, so you should theoretically be able to get both. But you may have to choose between them and someone even better.