A friend sent me an early invite to his RT game and I'm currently brainstorming some character ideas. One of the ideas I was tinkering around with would be a renegade combat navigator specialising in The Course Untraveled for the handy teleport. It doesn't seem so appealing now that I see it on paper though. Navigators' skill sets seem very limited and the VERY few powers that they have are made less effective in combat since the good ones generate fatigue.
I suppose I could look into bionics or other beneficial gear, but now Im starting to wonder if I should rethink this whole idea. Anyone been down this lane before?