How do you get past Fire!? Yeah, it makes me feel a bit dumb to need to ask, but there it is. On Ship Combat, it says if you score a Critical Hit, roll 1d5. That means, no matter what you get on the d10, you'll hit nothing above Fire! (5). I don't want the first hit in combat to crit into Engines Crippled, certainly, but I can't find where the book explains how to reach these upper ends of critical damage.
Is this like personal critical damage, where the ship needs to be reduced to 0 hull points, first, and then damage in excess pushes through this? I suppose 0 hp is already a bad place to be, and you've taken a lot of damage to get there, but it seems like only one extra shot will then hulk you. Anyways, do I have the gist of this, or is it something else, entirely? I was running a mock up battle between my dynasty ship and a Tau vessel, and I'm trying to see how these severe aspects of ship combat will work in. Thanks.