I am currently starting a campaing of Dark Heresy 2nd edition, all fun and games. Lets go to the details and objectives so i can ask questions
Focus
Characters start as loose characters, not attached to an inquisitor, they will be in a backwards system on the other side of a huge anomaly, that anomaly surrounds a sub sector, that the characters locked away in the last campaing, it is full of archeotech and wonders inside of that anomaly... Soooo the empire decides to develop the area so eventually some rogue trader, eplorators or may be the imperial navy can fnd a way in. Thats the background, a solar system with 3 habitable planets one manufactorum moon that is in fact a huge Arch Mechanicum buried in polarized dust.
They will strugle for a long time until they become of notice. Since they are very experienced players and do not whant to start from scratch i gave each 2 choices
Choice 1. One amazing archeotech Iten
Choice 2. 3 Regular rare or very rare book itens
One of the player was very specific and made a background for an astropath, very nice since i whant to evolve this into a rogue trader campaing.
Other player, smart fella, made an untouchable, choosing the unique iten he choose a cerebral implant that allows him to deactivate the untouchable effects.
Other players decided to get goodies and weapons nothing out of the ordinary, some combi weapons and so on...
But the group pilot decided to get the ONE BRIGHT ITEN OPTION, and decided it should be a ship for the group.
I decided that it should be a space capable ship able to take group gear, at least a chimera for the future and so on. Sad thing first thing that came to my mind was a thunderhawk.
Now to my questions
1 I need options aside from thunderhawk that are cannon. I intend to deliver all sort of custon and made itens, but imperial standard should have superior stats.
2 I sense that since the pilot is also a Noble descendent from navigator that will develop the gene in the long run of game, navigator in last campaing did screw up BADLY with the rogue trader haren, i am faqced with the opportunity of giving this player an actual ship
Ship would be a raider, player would be attached to the local navy, ship would not have a navigator and probably not a warp drive either. Excess of space debrie from past battles created several ship graveyards that float loosely around the anomaly mentioned, so acquiring a ship or parts in the future is possible.
3 on side question, how the hell pirates get their hands on and maintain a ship ? Do they have navigators ? Astropaths ? I am very interested.
Thanks there and shoot the suggestions as cannon as possible. This campaing is so long and altered the region so much i need GM calibration.