This is an encounter I'm planning on throwing at my players sometime during the campaign - I was hoping I could get some feedback and help balancing it. The group's profit factor is around 69 or so, and they have enough connections from the nature of their missions to gain a variety of weaponry from the calixis sector. Theres usually around 7 combat ready players.
=Killy Squad=
Ork Boyz Mob (taken from creatures anathema) (20):
WS : 37 BS : 19 S : 46 T : 44(8) AG : 30 INT : 24 PER : 32 WP : 26 FEL : 21
Talents: Basic Weapons Training, Bulging Bicepts, Crushing Blow, Furious Assault, Hardy, Iron Jaw, Melee Weapon Training, Pistol Weapon Training, Street Fighting True Grit
Traits: Brutal Charge, Mob Rule, Sturdy, Unnatural Toughness (x2)
Gear: Flak Armor, Shoota
Flash Gitz (Using Freeboota stats from RT manual with different gear) (6):
WS : 45 BS : 20 S : 50 T : 45(8) AG : 30 INT : 26 PER : 30 WP : 28 FEL : 22 Wounds: 14-16
Talents: Basic Weapon Training, Bulging Bicepts, Crushing Blow, Furious Assault, Hardy, Heavy Weapons Training, Iron Jaw, Melee Weapons Training, True Grit
Traits: Brutal Charge, Mob Rule, Resistance(Cold, Heat, Radiation), Sturdy, Unnatural Toughness(x2)
Gear: Looted Armor, Snazzgun, Fancy Shootin' Lense
-- Snazzgun
Heavy; 90m; -/-/20; 1d10+5 X; 1d10+2 Pen; 60 clip; Full Reload
Inacurate, Unreliable, Custom, Tearing, 'Best' Quality, Noisy
Noisy: The weapon makes a horrible grinding wail when firing. Any adjasent creatures (including the weilder unless protctive headgear is worn) must make a -0% toughness test ot be deafened for 1d5 rounds.
-- Fancy Shootin' Lense
Makes an orc feel more shooty. Weapon Loses the inacurate quality when worn.
Killa Kan (Vehicle) (2):
Type: Walker
Size: Hulking
Armor: Hull 16
Traits: Two Weapon Fighting; Ambidextrous; Unnatural Strength, Grot Rage
Narrative Speed: 8kph / 16 kph
Handling Modifiers: -
Crew: 1 Overconfident Gretchin
Access Point: -
Special: Own Ability Scores -- WS: 35 BS: 35 S: 50(10)
Gear: Combi Chain Weapon - Burna x2*
--Grot Rage
Sometimes Gretchin get tired of being pushed around! A Killa Kan may perform a full attack with both of it's burnaz after a normal charge.
*: Unlike most combi weapons, the burna component on each arm can be fired multiple times and has the same stats as a standard flamer, but may be treated like a pistol. When going for a full attack in melee, the Killa Kan may use a combination including either of the two weapons on either hand. Example: A full attack with both burnaz, a full attack with both chain weapons, or a full attack with a burna and a chain weapon. When firing both burnaz at once, the weapons are concidered dual linked and impose a -20% penalty on relevent agility tests to resist the weapon.
Big Mek (Leader) ( 1):
WS: 29 BS: 36 S: 35 T: 37(6) AG: 20 INT: 29 PER: 24 WP: 29 FEL: 22 Wounds: 20
Talents: (forthcomming)
Equipment: Power Claw & 'Best' Quality Bionic Arm; Looted Carapace Armor; Tellyporta; Orkyfield; Zappin' Pole; 'Best' quality Shoota, Balistic Bionic with Slugga
Big Mek's Tools:
The big mek's tools draw power from the same power source on it's back. Each tool can be used as a free action, but only one per round and an individual tool may only be used every other round. The Orkyfield may be in constant use, but on an overload, it too counts as a tool cooldown.
--Zappin' Pole
Projects a 20m cone of green lightning that ignores armor and deals 1d10+2 damage. Stuns opponents for 1 round unless a 0% toughness roll is made.
--Tellyporta
The big mek may make a +20% WP test to move to any spot within 24m that he can see. Failure gives 1 level of fatigue.
--Orkyfield
The big mek is protected by a green force field with simmilur effect to a rosarius. It provides a constant protection of 2d10 armor to all areas of the body against ranged attacks. If the armor reduction roll is doubles, the attack gets through. On a 00 the field overloads.
Fighta Bombaz (support):
The ork's airial support is too innacurate to actually fight in the battle unless the PCs bring a compliment of more than 20 NPC crew members to assist them. At that time the PC's army can be targeted with grot bombz, dealing damage equal to krak missiles.