Glory Seeker: Str 3, "If you are defeated, in addition to losing 1 life, you must discard all your quests. If you defeat the Glory Seeker, you may accept 1 Warlock's Quest. He will remain here until he is killed."
False Grail: "You must take the Grail and discard all of your quests until you rid yourself of the Grail by visiting the Castle. You may then discard it."
What I want to know is, for the sake of the Warlock Quests Alternate Ending (essentially, first person to reach CoC with 4 completed quests wins), will these cards take away all your quests, completed and not? Usually completed quests are removed from the game, but this endgame states "Whenever a character completes a Warlock Quest, it is not removed from the game. instead, the card is kept in the character's play area facedown." I saw this and ruled that they do make you discard all quests, completed and not, because they remain in your play area.
I was playing with my wife on this one, and she had completed 9 (!) quests, and picked up the False Grail on the way to the Portal of Power, and with the ruling I saw, she was robbed of the victory condition and had to start over. I want to make sure I made the right call on this one, because that was painful!
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It's absurd that you can't cast a Spell for a big part of the game because of the general rules!
). It reminds you in the rules for Frostmarch: "All other rules governing Warlock Quests continue to apply when Warlock Quest Cards are used: only one quest can be accepted at a time," etc. Because only one quest can be taken at a time (usually), the spell's wording makes sense. I find that the Warlock Quest ending just provides too many problems with other rules and cards.