Alternate ways of taking actions

By PGCaedus87, in General Discussion

I'm gonna just say this game is my all time favorite game. It hits my table more than any of my other games.

The edition of the focus action in the expansions was great but with only being able to heal 1 token of each once per turn, it really made it long and costly to the rest of the team to sit somewhere and heal for 2-3 turns. So as a house rule, i have allowed people that have full sanity or health to instead heal 2 tokens of the other. So instead of healing 1 heal if your sanity is full, you heal 2. Or vice versa.

Also being able to take only 2 actions a turn is rough especially when you really need to heal or gain an asset and also travel more than one space but you're out of tickets. So I've incorporated the gathering tickets and traveling into one action. I've also tried using 3 actions a turn while still hold By the rule where you can't do an action twice. That would break the game. But we've still been challenged even using 3 a turn.

Just seeing if any of you have tried similar things to change up the experience. All in the game is great as is, we just wanted to try something new after all our games. Been playing this since its release in 2013 and have quite a few wins under my belt now.

Edited by PGCaedus87

Some intriguing ideas there PC.

Until recently I'd used a rule to modify tests in certain situations. Namely, in those encounters that describe having to fight and requiring a strength test. I'd think "I've got a shotgun! Surely that should be a factor in this scenario!".

So I decided that on failing the basic test, an investigator could use the bonus dice from a weapon to test again, but if they failed that test too, then the weapon is lost and discarded.

For the most part this worked perfectly well, but the fact is that Eldritch Horror has been so well thought out and is so delicately balanced that even a small change in the outcome of a single encounter can have huge consequences on winning or losing the game.

That's why I've now dropped that rule and just stick to the basics.