My players piss me off, becuase they never use their comrades. And, oh, how nice addition can they be for a squad. Let's think of a seargant for a moment.
With average and bigger squads of four or more players IMO seargant becomes a support beast, starting from 1st level. Any seargant can start with Get Them! Sweeping Order. It adds 4 damage points to attack supported by Comrade given range or melee order (I don't remember the names) for a command(0) test. Range order gives you +5 to BS, Melee - Ganging Up against any opponent (+10 to WS).
Now, if every PC issues one of those orders to their Comrades (why shouldn't they?), then every PC in squad is going to get those +4 damage. More than that, those points are ADDED. This means that usually they don't have to pierce through armor or TB and deliver 100% of pure harm to the enemy. For 4 PC's that's +16 damage on turn (seargant himself can also use it).
if you max out command you can issue that order almost every turn as free action. Then you can attack by yourself and utilize it or inspire your PC's to increase the chance of them succeeding (or hitting more targets if they're shooting bursts).
What do you think about it?
Also, how do you play giving orders? Do character players have to literally give orders on your sessions or they can just declare they give them?