What We Want...

By Eldritch Mike, in General Discussion

First off, let me say that since I picked this game up nearly a year ago, I've almost always had a game in progress. I bought it hoping for something that would provide real opportunities for story-telling, and it fulfilled and surpassed those hopes by a long way. I absolutely love it.

My only quibble with the game is that for such a great story-telling engine, it somewhat lets the player down with regards to resolution. I feel it needs a cap; a full-stop; something to bring the curtains down and dim the lights after all the drama.

This could be as simple as introducing Epilogue cards (we have Prelude cards after all). Even if they're just flavour text to accompany an AO's or the investigators' victory, I'd be happy with that.

Better yet, they could also incorporate character resolutions based on the final game-board situation (provided the world hasn't been destroyed of course). Something that takes into consideration how many gates are left open and remaining monsters and/or how an investigator will now live with any injuries, madnesses or deal conditions they have on finishing the game. Maybe that's too convoluted, I don't know, but if the powers-that-be could find a way to make it work as sublimely well as the rest of the game, I think it'd be the perfect icing on the cake.

Well, that's what I want anyway (oh, and a tad more variation in AO flip-sides - I was hoping that Nephren-ka's awakening would lead to something unique amongst AOs, but it wasn't to be).

I'd love to hear what you guys think would improve the overall experience of this already incredible game.

Definitely agree with you on epilogue cards mate, although having something that takes into account the state of the board at the end of play could be complex.

The only thing I can think of is a look-up table with attached score based system that takes into account all the positive and negative factors and adds either a + or - to a base score. For example + 5 if you killed the ancient one rather than just preventing it's awakening, -1 for each open gate -3 for each epic monster etc.

Each old one could have a unique table to add flavour and randomness could be added with a dice roll added to the score etc.

In terms of character story I would like to see multi-step task assets akin to the Antarctica I, II and III expeditions (I forget what they're called).

Welcome to the boards!

Cheers bud :)

I guess a look-up table, which is what we'd need, wouldn't seem to fit Eldritch's style, although I like the idea myself. Maybe we can scratch the idea of taking stock of the final game-board (after all, once the AO is defeated, it's no stretch to say that all gates close and the monsters slink away).

Maybe it could be divided into Victory cards (for flavour) and Epilogue cards, which dictate whether or not an investigator makes one final test for any outstanding Conditions.

Love the idea of multi-step task assets though. Tasks are definitely one of the best additions to the game. Then again, with each expansion adding new mechanics in the form of card types, a multi-step task addition would have to be careful not to be too complex as well.

Oh, and another thing I'd love to see is just more variety of existing Condition cards. I can just imagine a small box expansion full of lovely new ways to torture investigators.

I'd like to see something like the mystic ruins deck for the generic spaces on the board. Or perhaps a way of incorporating the mystic ruins deck into every game without using its prelude card or AO. Just something optional and unique for the other spaces. Maybe minor gates that open and require a small monster ambush to close. I have so many ideas for ways to add new fun and flavor. This game, as I've said before is already amazing but I'm also thinking of ways to customize each and every experience further than this game already lets you.

One of the things I've enjoyed about EH is being able to play it within the BGG Play-by-Forums, where

I've been able to adapt and tweak the text on the cards to suit a more suitable ending to a game.

Here's one I'd moderating on, using the "Epilogue" idea mention by EM ...

>>> https://www.boardgamegeek.com/article/18343195#18343195

... I'd changed many cards to form a link/flow to the game to make it more enjoyable for all as well if

you can be bothered reading from the start!

Still luv'ing this game! ... Walts

Vala, that's a phenomenal effort! I've only taken a brief overview of your game so far but that looks like really great stuff (and I couldn't help but notice the name Norrin Radd at the end there. Surf on! :))

Yeah, the BGG PBF are a great platform to really enjoy this (and many other) game! :D

I play a lot of RPG's, so the PBF allows me to let all those crazy stories spill into the forums.

Great game, great mechanics and great effort by those before me which lets me now

do my own PBF! ... Walts