Hello!
I've been playing OW for a while now, and despite nerfing Accurate Weapons to make them into sniping weapons rather than main combat weapons, the ratling comrade abilities seem to overcome this easily.
I'm assuming that comrade advances that has an action listed in parenthesis is what the comrade needs to spend, not what the ratling does.
So using Spotter (passive) and set-up shot (Order, half action) this is possible:
1. comrade takes aim action which benefits ratling
2. Ratling takes own aim action (making it Full-action aim)
3. comrade shoots at target using own half action, the target is unable to dodge (despite having Step Aside and super-dodge talents)
4. Rating fires as half action using Long Las at less than 75 meters: +20 full aim +10 accurate +10 range, +10 single shot. If he scores 5 DoS that means 3d10+4 (avg. 20) damage pen 1 that can't be dodged.
Did I get anything wrong here? Most of the time ratling fires at enemies with regular amount of TB and wounds he one-shots them. That's fitting with the sniper theme, and allows him to be very useful to the otherwise more experienced party, and he hardly outkills the Heavy gunner using the Heavy Stubber, yet getting undodgeable shots at little cost.
I¨'m not sure if I want to houserule and nerf more, but first I want to see if we're doing it correct in the first place.