Old Master said:
Sorry ameritrasher, Mattr0polis and Velhart but I totally agree with JCHendee on this one, not because I've been playing with hidden cards for more than a decade, but I would miss the sense of suspence and or bluff that can be done with face down cards!!
An example is "Are you going to use this spell on another character not knowing why he's hanging around the black knight?" Is it for a quest or does he want to access the portal of power? This not knowing add a lot of atmosphere and suspence to the game and it should be tried at least once by fan of the game, I highly recommend it
Of course, this reduce the PvP interaction as you will think twice before going after somebody else to bash their brains or stop them because you suspect but dont know for sure that they need to get to some space to complet a quest?
The unknown can be a real trill in Talisman.
Cheers
Thanks for the reply oldmaster but I am having a hard time understanding why not knowing what a character's intention and goals are makes the game more suspenseful. If I don't know why you're hanging around the black knight why do I care? I will just go about my business and let you go about yours. Some things in the game that are kept hidden add more suspense, spell cards being a good example. Could you please elaborate on how hidden quests makes the cooler?
I understand JC's comment on hidden quests being more realistic, but more realism does not always mean more fun. In fact my favorite part of talisman is not getting bogged down with details to simulate realism like most RPGs do. The best example being spell casting which most systems require line of sight. Who cares if it's not realistic for a player in the city to be able to cast immobility on someone in the dungeon if makes the game more interesting. Fun is better than realism in my book mostly because I play games to have fun and take a break from reality. I don't play games to have reality slap me in the face.