Velhart said:
ameritrasher said:
Old Master said:
I would have like to see some bag of gold cards replaced by events or objects until we do get a place to spend the gold we already have!
The goblin sapper blows up cards on the table when you pay him gold. etc etc.
That will not fix the problem.
we still need more cards to spend our gold.
SOLUTION: Training.
Any character can level up their Strength, Craft or Life by returning to their starting location and trading in 7 gold coins.
Benefits:
-Makes gold a hellava lot more valuable
-Gives more purpose to the starting place
-may force a player in a middle region to trek out to the outer region, thereby slowing down his advancement
-Inspires more PvP as players will try to jump an opponent who is going back to level up
-Makes the merchant a little more viable since he'll have a head start on the next level up
-Prevents dropped items from clogging up the spaces later in the game, because players are more likely to trade it in at the alchemist
Concerns:
-Players who start in the city or village have the minor advantage of being able to trade in their items and train in the same turn, but most the characters that start in the village and the city are weak to begin with, so it works out.
-Characters who have an alignment change might not be able to visit their starting position without getting harmed (Ghoul, Cleric etc)