Imperial "Heroes"

By CheapCreep, in Star Wars: Imperial Assault

Descent 2e has some great characters and skills for inspiration. Imperial Assault is basically a mod it seems for Descent 2e, with a few changes.

There is a cool trapper class that would probably work.

Our group would consist of (from our Saga Edition D20 campaign we did):

Inquisitor (Force Lightning and Mukashi Lightsaber Style)

Royal Guard/Emepror's Hand (mix of Echani martial arts and some light force powers)

Elite Stormtrooper (Like Fenn)

Stormcommando (much like yours)

Bounty Hunter (as you said, trapper hunter type)

Officer/Agent (fill in the support role)

What is a monster group? does it have a master monster or just minions monsters? how many monsters are in a group?

sorry just started playin!! :)

I think monster group is in regards to a deployment card. For example, Stormtrooper would be a deployment card, and the little bars on the left indicate that it is actually 3 Stormtroopers, not one.

A 'master monster' might be in relation to one of two things. In regards to this topic, we're talking about a 'Heroe' level character as a villain present to run interference on the players to compensate for a particularly large group of players (such as when you have 5 or more rebels).

In the game, as written, a Master Monster might be either a leader character, such as an officer, or an Elite version, which have the red border, cost more, but have better statistics than the normal, gray border, version, or a Unique monster, which in this case would be a unique Villain. Unique Villains have the dot next to their name and need to be 'unlocked' by the Imperial Player by doing side missions. This includes Darth Vader or Boba Fett, and keeps the Imperial Player from just saving up threat and tossing in foes that the Rebels wouldn't be able to deal with.

Does that answer your question?

My particular thought was to play the game with the factions swapped, so the Heroes would be all Imperials fighting against a single Rebel player running the game. These villainous heroes would then be anti-heroes, as in, dark characters do the right thing for possibly the wrong reason, or the right thing in regards to their understanding of the universe.

We can be Heroes! Jusssst for one dayyyyy

Along these lines, one of the newer players I was teaching the game to the other day asked if there was a campaign where the players played as bounty hunters hunting rebel targets. I thought it was a genius idea.

Had to necro this thread a bit to point that out.

Edited by bobbywhiskey

Along these lines, one of the newer players I was teaching the game to the other day asked if there was a campaign where the players played as bounty hunters hunting rebel targets. I thought it was a genius idea.

Had to necro this thread a bit to point that out.

With the introduction of Bossk, I thought about creating a one-off campaign myself with using the Bounty Hunters. Boba, IG88, Dengar, and Bossk. You could have them fight Rebels AND Imperials.

Boba = Jyn

IG88 = MHD-19

Dengar = Diala

Bossk = Biv

~D

It's a good idea! I still have the hero card template I used, I could probably edit up the gang. Though I'd say IG is more Fenn then MHD

Awesome work. Do you have a template for the weapon items and the XP cards?

Edited by Ragemundo

Along these lines, one of the newer players I was teaching the game to the other day asked if there was a campaign where the players played as bounty hunters hunting rebel targets. I thought it was a genius idea.

Had to necro this thread a bit to point that out.

With the introduction of Bossk, I thought about creating a one-off campaign myself with using the Bounty Hunters. Boba, IG88, Dengar, and Bossk. You could have them fight Rebels AND Imperials.

Boba = Jyn

IG88 = MHD-19

Dengar = Diala

Bossk = Biv

~D

So using Bespin and maybe Hoth tiles, maybe create a campaign for 2 heroes where two Bounty Hunters hunt down Han Solo. Now, since Bossk and Boba have canonically worked together, you'd make hero cards for those two. Of course they'd be treated with the same rules you'd use if you only had two campaign heroes. They'd begin on Hoth with the objective being to secure intelligence about Rebel agents from Echo Base. I would say this would be against a wampa and some imperials who were left mopping up. I don't know where to go from there, but maybe someplace like Tatooine to hook up with some contact where they have to fight off rebel backed mercenaries. It would all eventually lead to Bespin for a confrontation with Lando, IG88, Dengar and some wing guards.

It would all eventually lead to Bespin for a confrontation with Lando, IG88, Dengar and some wing guards.

Escort Captive:

Initial Groups: Chewbacca, Leia Organa, C-3PO

Reserved Groups: Lando Calrissian, rWing Guards, Luke Skywalker, R2-D2

Open Groups: 3

Special Setup: Start off with twice the threat. May make an additional deployment. Bounty Hunters start off with a rStormtrooper at zero cost to threat. Villains may not bring Han Solo to this mission.

Mission Objective: Escort Frozen Han (token) to your ship, Slave I: Bounty Hunter carrying token may interact with ship to secure Frozen Han and fly away (victory). Rebels win at the end of Round 6 or when all Bounty Hunters are wounded.

Begin with Chewbacca, Leia, and C-3P0 deployed in between Bounty Hunter deployment zone and exit point.

End of Turn 2: Deploy Lando Calrissian and rWing Guards

End of Turn 4: Deploy Luke Skywalker and R2-D2.

Or something along those lines :)

~D

I like it. I don't know if I'd allow any open groups on this one. Maybe just allow Wing Guards and maybe Ugnauts. Otherwise this is a solid start.

I started with Kayn Somos, but hopefully this makes printing a bit easier...

https://1drv.ms/f/s!AgQ51REGPZxOhX8zYy5TdPnBf-mN

I didn't create this... CheapCreep created it... I only reassembled it to make it easy to print...

Edited by soc11lax98
soc11lax98 it's cool!

For alternative's game

Thanks! :lol:

This thread has been dead for a while now so I'm not sure if anyone will even see this, but I am wondering if you could possibly re-upload the templates for the imperial heroes and class cards once again? I would appreciate it very much!

I just tried and i came up with a page of this file no longer exists, any way to fix that?

I'm having the same problem @ATM2100 that's why I was curious if anyone could repost the template.

Edited by Gatehunter

I made some template cards for a custom horde mode I cooked up a few months ago...

They are Photoshop/PSD's, also have some XP card templates if they are of any interest for use... (lemme know and i'll try and put up a wetransfer or something).

I can reinstate the skill (sight/strength/tech) pools, I removed them as they didn't apply to the horde mode gameplay I was going for.


LD_398_LEADER.jpg

TX_847_TROOPER.jpg

PN_270_HEAVY.jpg

400.jpg

TIER_1.jpg

Edited by 54NCH32

So is that a yes to an upload? Let me know as it will take me an hour or so to prep the files

@54NCH32 would it be too much to ask if you could provide a version of your Imperial hero template with the skill pools added please?

59 minutes ago, Indy_com said:

@54NCH32 would it be too much to ask if you could provide a version of your Imperial hero template with the skill pools added please?

Yep, no problem, like I said I should be able to easily reinstate the skill pools.

Okey doke, I'll aim to get an upload up tomorrow evening on onedrive or something.

dammit, i forgot, will do it this eve (ive written it on my hand and everything!)

On 12/30/2015 at 8:58 PM, CheapCreep said:

As I posted on the "Homebrew Character" thread.....

These Imperial "Hero" cards are great!!! But are there any "Wounded" sides?

@CheapCreep I can't see any of your Imperial Heroes, is anyone else having this problem?

But this seems like fun way to balance campaign, Cheers,

Arctic