What are peoples' experiences so far with Kat? Unlike all of the other new characters, she just doesn't call to me.
Hotshot: This looks nice, but negates the Strategic Plannings she will draw since they're usually better for her at value +2. Though she can hoard them for other peoples' turns. Using Hotshot requires burning away a hand that will be filled with otherwise useful actions and skill check values, and using it to its fullest means tossing away cards that could make or break a skill check.
The odd thing is that she looks to be much more useful aboard Pegasus than in a viper, because of that ship's drawbacks on its weapons.
Sacrifice: Her once per game can definitely save the fleet, but it's also one of the few OPGs that isn't also useful if you find out you're a cylon. Or at least not very useful, as blowing up a single civilian ship is usually going to be a bad way to reveal yourself. Though I guess it's better than nothing if you can convince someone to XO you.
Stim Junkie: Even with the errata this one is a major pain in the ass. She can't reliably protect the civilians unless there's someone in Communications having them chase her, and even then her crisis on the turn she moves away could wipe them out if raiders activate. On board ship it's not as bad, but still pretty rough.
Skill Set: 1 Leadership, 2 Piloting, 2 Tactics is pretty nice. But since it's so much weaker than Starbuck's I can't see any reason to ever pick Kat over Kara except that someone already did it.
What have peoples' experiences been with Kat? Has hotshot saved the day? Did it come back to bite you when your cards were gone on an important crisis? What about Sacrifice and Stim Junkie, how have those played out?