Post you custom cards here!

By bcons, in X-Wing

I'm going to go lament having ideas that I cannot put on photoshop for cards.

Contender and Skylight TIEs for Republic/Rebellion. Captured TIE, replace stealth shenanigans with a shield point.

I'm going to go lament having ideas that I cannot put on photoshop for cards.

Contender and Skylight TIEs for Republic/Rebellion. Captured TIE, replace stealth shenanigans with a shield point.

Is this a request? You don't know how to install Strange Eons ?

Edited by gabe69velasquez

I'm going to go lament having ideas that I cannot put on photoshop for cards.

Contender and Skylight TIEs for Republic/Rebellion. Captured TIE, replace stealth shenanigans with a shield point.

Most people use Strange Aeons, not Photoshop.

26735157404_da77c7a87f.jpg

I would suggest language like this instead:

Small ship only. Title.

You may ignore the faction restriction on this ship. You may not equip this card to a unique pilot.

I'm going to go lament having ideas that I cannot put on photoshop for cards.

Contender and Skylight TIEs for Republic/Rebellion. Captured TIE, replace stealth shenanigans with a shield point.

Most people use Strange Aeons, not Photoshop.

I'm going to go lament having ideas that I cannot put on photoshop for cards.

Contender and Skylight TIEs for Republic/Rebellion. Captured TIE, replace stealth shenanigans with a shield point.

Is this a request? You don't know how to install Strange Eons ?

I don't have a PC at home, I'm restricted to my phone unless I use my roommates stuff. I do all of my basic stuff here and take important crap to my day job.

Edited by incinerator950

I'm going to go lament having ideas that I cannot put on photoshop for cards.

Contender and Skylight TIEs for Republic/Rebellion. Captured TIE, replace stealth shenanigans with a shield point.

Is this a request? You don't know how to install Strange Eons ?

I don't have a PC at home, I'm restricted to my phone unless I use my roommates stuff. I do all of my basic stuff here and take important crap to my day job.

You could've been a little more illuminating...

Skylight Squadron was a unit of modified, shield-equipped TIE/LN starfighters assigned to the flight complement of the New Republic Star Destroyer Allegiance. This unit fought in the Battle of Adumar twelve years after the Battle of Yavin, and were part of the force that attacked the TIE Defenders of the 181st Imperial Fighter Group.

Unfortunately, the units own TIEs were no match for the Defenders of the Imperial invasion fleet. It took Wedge Antilles' Red Flight to successfully engage and fight off the Defender unit.

Contender Squadron was a starfighter squadron that was outfitted with modified, shield-equipped TIE/LN starfighters . Assigned to the fighter complement of the New Republic Star Destroyer Allegiance, the unit fought in the Battle of Adumar in 12 ABY and was part of the force that attacked the TIE Defenders of the 181st Imperial Fighter Wing.

Unfortunately, the unit's own TIEs were no match for the Defenders of the Imperial Remnant's invasion fleet. It took Wedge Antilles' Red Flight to successfully engage and fight off the unit of Defenders.

Only after reading these did what you were saying make any sense to me.

I don't think you need to transform the Captured TIE title, besides it's unique

so you're not going to get two full rebel TIE squadrons that way.

Better to make pilot cards for both squadrons, just like Black Squadron Pilot, but Rebel.

I'd consider doing it if I knew what images to use for the TIEs.

Edited by gabe69velasquez

Taking shielded TIEs against a Defender squadron?

Someone didn't learn from former Admiral Zaarin's mistakes, did they?

My own avatar Star Wars character (aka completely made up.) I need to change the text, (from green dice to defense dice), but this is my favorite custom card I have come up with.

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It adds a strategy to be Ionized, and gives crew Leebo value.

Now flying against him, he just double Ionized himself, do you really want to fire on him for the hit, or let the Ion ride out. It makes a "fun" card that has the potential to be dangerous, it adds to the game.

Expertise (Or Lone Wolf)+ Leebo + Outrider + Heavy Laser Cannon + Smuggling Compartments + Experimental Interface + Black Market Slicer

Incom-Upgrades.png

Incom-Upgrades.png

This is really good, but I think it would be better if you made it be after you perform an action, that way it is less powerful and seems more balanced. Also, I can't figure out why something like this was not included in the main expack, or rebel aces.

I have a brilliant idea:

Astromech Interface (Astromech Slot)

Your action bar gains another (Astromech Slot). You may reduce that cards squad point cost by 2. You must equip the Integrated Astromech modification. You may equip another modification. You may not discard this card.

Can you site even one canon or expanded universe ship that had two Astromech slots? or is this large ship only?

It is not reperesenting a second astromech, but better interaction between the astromech and the ship. But yes, the ship that they use in episode 1 does.

I have a brilliant idea:

Astromech Interface (Astromech Slot)

Your action bar gains another (Astromech Slot). You may reduce that cards squad point cost by 2. You must equip the Integrated Astromech modification. You may equip another modification. You may not discard this card.

Can you site even one canon or expanded universe ship that had two Astromech slots? or is this large ship only?
It is not reperesenting a second astromech, but better interaction between the astromech and the ship.

But yes, the ship that they use in episode 1 does.

But to answer the two astromech question..Yes. Nym's Havoc hand it's two crew replaced with astromechs.

Havoc is a large ship and the slots would be crew slots; I personally don't care,

but a lot of people would complain about a large ship with 2 astromech slots.

I had the idea of an upgrade card that worked like an offensive version of lando but works better with less attack dice you have, but not sure if it should be a crew ept or mod. Don't even have a name for it really, maybe charged shot? Currently is kinda wordy too so wanted to know if it could be shortened.

?????

pts???

At the start of combat roll red dice equal to your primary attack value. If all the results are the same you may place one die with that result on this card. The next time you make a primary attack this round you may add that die to the results.

Helps all 2 attack a little and makes the hwk an effective 3 die at range 1 and gets much worse the more red primary naturally you have. Was thinking either an EPT or mod over crew.

Edited by Oberron

I half expected a call from the Secret Servcie about claims of counterfeiting that had been called in with how strong he came on. (I was the OP of the linked thread). Really got pissed about me trying to make realistic cards

I had the idea of an upgrade card that worked like an offensive version of lando but works better with less attack dice you have, but not sure if it should be a crew ept or mod. Don't even have a name for it really, maybe charged shot? Currently is kinda wordy too so wanted to know if it could be shortened.

?????

pts???

At the start of combat roll red dice equal to your primary attack value. If all the results are the same you may place one die with that result on this card. The next time you make a primary attack this round you may add that die to the results.

Helps all 2 attack a little and makes the hwk an effective 3 die at range 1 and gets much worse the more red primary naturally you have. Was thinking either an EPT or mod over crew.

Nobody liked my Hornet-class interceptor cards, so you can steal this upgrade's name.

The upgrade is a genuine tech from the Tenloss Syndicate EU ship Hornet-class Interceptor.

27066508800_f6d47f86cb.jpg

I half expected a call from the Secret Servcie about claims of counterfeiting that had been called in with how strong he came on. (I was the OP of the linked thread). Really got pissed about me trying to make realistic cards

Dont mind the guy. I would like him to come to our weekly league where I sometimes provide custom promo cards as rewards - he would get cardiac arrest i presume.

FFG took my idea for the "Old" card and made it into "Light Scyk" so I'm pretty sure I win the thread AND the CCL.

My custom cards:

First - Personal Pilots

fd0ect-VxpEEu99XUuWuAIS1OQANHwQ8jrtkc6Os NxWRaY2cSHML-HTYihX7CL4q-684BiPoaifIMVdi

Second - Business (Real Canon Sources)

JTgk9MEkHjVnGN7FOY3zNr4J8r_aYsRPE_6jdb64 A5ESr6oLwP2lG_uvWN7NafbQXRV-mZWE4sSsX3dK

ETA 2 Jedi Starfighter:

TIE/In with -1 firepower but with an astromech slot

Delta 7 Jedi Starfighter:

2 firepower, 4 agility, 2 hull, 1 shield

Focus, Barrel roll, Evade

has Astromech slot

Torrent Starfighter:

2 firepower, 2 agility, 3 hull, 2 shields

Focus, Target Lock, evade

Missiles, Cannon

Y-wing: Same as rebel's

ARC-170:

Same as rebel's, may not take Alliance refit title

V-Wing:

2 firepower, 3 agility, 4 hull, 1 Shield

Focus, Target Lock, Barrel Roll, Evade

Rockets, Astromech slots

LAAT/I Gunship (Space Version):

3 firepower, 1 agility, 5 hull, 0 shields, Focus, Target Lock, Evade, Rockets, Torpedoes, Crew, Crew, Cannon, Cannon slots, has primary turret

Title: *Anakin's Starfighter: (Jedi starfighter only) +1 firepower, +1 shield, may equip up to two modifications (instead of one): 6 pts

Cannon Cannon: Bubble Laser Turret: May perform 2 primary weapon attacks each turn (maximum of one per target)

Astromech: Extended Cockpit (Y-wing only) adds 1 crew slot: 0 pts

Title: Aggressive ReConnaissance (ARC-170): adds Cannon and System upgrade slots: 1 pt

Title: *ARC Gunship (LAAT/i): adds a Bomb slot: 0pts

*Bladewing

slot: title (B-wing)

text: gain an additional Cannon slot, treat speed 4 maneuvers as white

cost: 3

Multi Cannon beam

slot: Cannon Cannon it's called Multicannon for a reason

Attack: 3

range 1-2

Text: Perform this attack twice, then receive one ion token

cost: 5

Proton Beam

slot Cannon Cannon

attack: 5

range: 1

Text when attacking you may change one Focus to a Crit, after attacking receive one ion token

cost: 5

Vulture

2 attack, 3 agility 3 hull, 0 shields

rockets slot

focus, target lock, barrel roll

Droid Bomber

2 attack, 2 agility, 5 hull, 0 shields

Rockets, Torps, Bombs slots

focus, target lock, barrel roll

Trifighter

3 attack, 4 agility, 2 hull, 0 shields

rockets, cannon? slots

focus, target lock, barrel roll, boost

CIS Gunship

2 attack, 1 agility, 6 hull, 4 shields

Rockets, rockets, torps

focus, target lock

Nemoidian Shuttle

1 attack, 2 evade, 4 hull, 2 shields

Crew Crew

focus, evade

Grievous' Fighter

2 attack, 2 evade, 4 hull, 1 shield

Cannon, tech?

focus, target lock, evade

* Old Ben

Rebel only, crew

During the planning phase you may discard this card to assign 1 “Use the Force” condition card to a friendly ship

Use the Force

Condition

When attacking; you may discard this card to modify any of your dice results to any other dice result, the defender cannot modify, add or re roll any defense dice

Loyal Copilot

Crew, limited

You gain an additional EPT slot, if you discard this card, discard that EPT

On 2/14/2017 at 10:43 AM, AwesomeJedi said:

My custom cards:

First - Personal Pilots

fd0ect-VxpEEu99XUuWuAIS1OQANHwQ8jrtkc6Os NxWRaY2cSHML-HTYihX7CL4q-684BiPoaifIMVdi

Second - Business (Real Canon Sources)

JTgk9MEkHjVnGN7FOY3zNr4J8r_aYsRPE_6jdb64 A5ESr6oLwP2lG_uvWN7NafbQXRV-mZWE4sSsX3dK

Images don't show up for me.