I'm going to go lament having ideas that I cannot put on photoshop for cards.
Contender and Skylight TIEs for Republic/Rebellion. Captured TIE, replace stealth shenanigans with a shield point.
I'm going to go lament having ideas that I cannot put on photoshop for cards.
Contender and Skylight TIEs for Republic/Rebellion. Captured TIE, replace stealth shenanigans with a shield point.
I'm going to go lament having ideas that I cannot put on photoshop for cards.
Contender and Skylight TIEs for Republic/Rebellion. Captured TIE, replace stealth shenanigans with a shield point.
Is this a request? You don't know how to install Strange Eons ?
Edited by gabe69velasquezI'm going to go lament having ideas that I cannot put on photoshop for cards.
Contender and Skylight TIEs for Republic/Rebellion. Captured TIE, replace stealth shenanigans with a shield point.
Most people use Strange Aeons, not Photoshop.
I would suggest language like this instead:
Small ship only. Title.
You may ignore the faction restriction on this ship. You may not equip this card to a unique pilot.
Most people use Strange Aeons, not Photoshop.I'm going to go lament having ideas that I cannot put on photoshop for cards.
Contender and Skylight TIEs for Republic/Rebellion. Captured TIE, replace stealth shenanigans with a shield point.
Is this a request? You don't know how to install Strange Eons ?I'm going to go lament having ideas that I cannot put on photoshop for cards.
Contender and Skylight TIEs for Republic/Rebellion. Captured TIE, replace stealth shenanigans with a shield point.
I don't have a PC at home, I'm restricted to my phone unless I use my roommates stuff. I do all of my basic stuff here and take important crap to my day job.
Edited by incinerator950
I don't have a PC at home, I'm restricted to my phone unless I use my roommates stuff. I do all of my basic stuff here and take important crap to my day job.
Is this a request? You don't know how to install Strange Eons ?I'm going to go lament having ideas that I cannot put on photoshop for cards.
Contender and Skylight TIEs for Republic/Rebellion. Captured TIE, replace stealth shenanigans with a shield point.
You could've been a little more illuminating...
Skylight Squadron was a unit of modified, shield-equipped TIE/LN starfighters assigned to the flight complement of the New Republic Star Destroyer Allegiance. This unit fought in the Battle of Adumar twelve years after the Battle of Yavin, and were part of the force that attacked the TIE Defenders of the 181st Imperial Fighter Group.
Unfortunately, the units own TIEs were no match for the Defenders of the Imperial invasion fleet. It took Wedge Antilles' Red Flight to successfully engage and fight off the Defender unit.
Contender Squadron was a starfighter squadron that was outfitted with modified, shield-equipped TIE/LN starfighters . Assigned to the fighter complement of the New Republic Star Destroyer Allegiance, the unit fought in the Battle of Adumar in 12 ABY and was part of the force that attacked the TIE Defenders of the 181st Imperial Fighter Wing.
Unfortunately, the unit's own TIEs were no match for the Defenders of the Imperial Remnant's invasion fleet. It took Wedge Antilles' Red Flight to successfully engage and fight off the unit of Defenders.
Only after reading these did what you were saying make any sense to me.
I don't think you need to transform the Captured TIE title, besides it's unique
so you're not going to get two full rebel TIE squadrons that way.
Better to make pilot cards for both squadrons, just like Black Squadron Pilot, but Rebel.
I'd consider doing it if I knew what images to use for the TIEs.
Edited by gabe69velasquezTaking shielded TIEs against a Defender squadron?
Someone didn't learn from former Admiral Zaarin's mistakes, did they?
My own avatar Star Wars character (aka completely made up.) I need to change the text, (from green dice to defense dice), but this is my favorite custom card I have come up with.
It adds a strategy to be Ionized, and gives crew Leebo value.
Now flying against him, he just double Ionized himself, do you really want to fire on him for the hit, or let the Ion ride out. It makes a "fun" card that has the potential to be dangerous, it adds to the game.
Expertise (Or Lone Wolf)+ Leebo + Outrider + Heavy Laser Cannon + Smuggling Compartments + Experimental Interface + Black Market Slicer
This is really good, but I think it would be better if you made it be after you perform an action, that way it is less powerful and seems more balanced. Also, I can't figure out why something like this was not included in the main expack, or rebel aces.
It is not reperesenting a second astromech, but better interaction between the astromech and the ship. But yes, the ship that they use in episode 1 does.Can you site even one canon or expanded universe ship that had two Astromech slots? or is this large ship only?I have a brilliant idea:
Astromech Interface (Astromech Slot)
Your action bar gains another (Astromech Slot). You may reduce that cards squad point cost by 2. You must equip the Integrated Astromech modification. You may equip another modification. You may not discard this card.
But to answer the two astromech question..Yes. Nym's Havoc hand it's two crew replaced with astromechs.It is not reperesenting a second astromech, but better interaction between the astromech and the ship.Can you site even one canon or expanded universe ship that had two Astromech slots? or is this large ship only?I have a brilliant idea:
Astromech Interface (Astromech Slot)
Your action bar gains another (Astromech Slot). You may reduce that cards squad point cost by 2. You must equip the Integrated Astromech modification. You may equip another modification. You may not discard this card.
But yes, the ship that they use in episode 1 does.
Havoc is a large ship and the slots would be crew slots; I personally don't care,
but a lot of people would complain about a large ship with 2 astromech slots.
I had the idea of an upgrade card that worked like an offensive version of lando but works better with less attack dice you have, but not sure if it should be a crew ept or mod. Don't even have a name for it really, maybe charged shot? Currently is kinda wordy too so wanted to know if it could be shortened.
?????
pts???
At the start of combat roll red dice equal to your primary attack value. If all the results are the same you may place one die with that result on this card. The next time you make a primary attack this round you may add that die to the results.
Helps all 2 attack a little and makes the hwk an effective 3 die at range 1 and gets much worse the more red primary naturally you have. Was thinking either an EPT or mod over crew.
Edited by OberronAnyone else who makes custom cards have an opinion about this BS.
Edited by gabe69velasquezEdited by sf1raptor
I half expected a call from the Secret Servcie about claims of counterfeiting that had been called in with how strong he came on. (I was the OP of the linked thread). Really got pissed about me trying to make realistic cards
I had the idea of an upgrade card that worked like an offensive version of lando but works better with less attack dice you have, but not sure if it should be a crew ept or mod. Don't even have a name for it really, maybe charged shot? Currently is kinda wordy too so wanted to know if it could be shortened.
?????
pts???
At the start of combat roll red dice equal to your primary attack value. If all the results are the same you may place one die with that result on this card. The next time you make a primary attack this round you may add that die to the results.
Helps all 2 attack a little and makes the hwk an effective 3 die at range 1 and gets much worse the more red primary naturally you have. Was thinking either an EPT or mod over crew.
Nobody liked my Hornet-class interceptor cards, so you can steal this upgrade's name.
The upgrade is a genuine tech from the Tenloss Syndicate EU ship Hornet-class Interceptor.
I half expected a call from the Secret Servcie about claims of counterfeiting that had been called in with how strong he came on. (I was the OP of the linked thread). Really got pissed about me trying to make realistic cards
Dont mind the guy. I would like him to come to our weekly league where I sometimes provide custom promo cards as rewards - he would get cardiac arrest i presume.
FFG took my idea for the "Old" card and made it into "Light Scyk" so I'm pretty sure I win the thread AND the CCL.
Well here's my Y-TIE for CCL.
My custom cards:
First - Personal Pilots
Second - Business (Real Canon Sources)
ETA 2 Jedi Starfighter:
TIE/In with -1 firepower but with an astromech slot
Delta 7 Jedi Starfighter:
2 firepower, 4 agility, 2 hull, 1 shield
Focus, Barrel roll, Evade
has Astromech slot
Torrent Starfighter:
2 firepower, 2 agility, 3 hull, 2 shields
Focus, Target Lock, evade
Missiles, Cannon
Y-wing: Same as rebel's
ARC-170:
Same as rebel's, may not take Alliance refit title
V-Wing:
2 firepower, 3 agility, 4 hull, 1 Shield
Focus, Target Lock, Barrel Roll, Evade
Rockets, Astromech slots
LAAT/I Gunship (Space Version):
3 firepower, 1 agility, 5 hull, 0 shields, Focus, Target Lock, Evade, Rockets, Torpedoes, Crew, Crew, Cannon, Cannon slots, has primary turret
Title: *Anakin's Starfighter: (Jedi starfighter only) +1 firepower, +1 shield, may equip up to two modifications (instead of one): 6 pts
Cannon Cannon: Bubble Laser Turret: May perform 2 primary weapon attacks each turn (maximum of one per target)
Astromech: Extended Cockpit (Y-wing only) adds 1 crew slot: 0 pts
Title: Aggressive ReConnaissance (ARC-170): adds Cannon and System upgrade slots: 1 pt
Title: *ARC Gunship (LAAT/i): adds a Bomb slot: 0pts
*Bladewing
slot: title (B-wing)
text: gain an additional Cannon slot, treat speed 4 maneuvers as white
cost: 3
Multi Cannon beam
slot: Cannon Cannon it's called Multicannon for a reason
Attack: 3
range 1-2
Text: Perform this attack twice, then receive one ion token
cost: 5
Proton Beam
slot Cannon Cannon
attack: 5
range: 1
Text when attacking you may change one Focus to a Crit, after attacking receive one ion token
cost: 5
Vulture
2 attack, 3 agility 3 hull, 0 shields
rockets slot
focus, target lock, barrel roll
Droid Bomber
2 attack, 2 agility, 5 hull, 0 shields
Rockets, Torps, Bombs slots
focus, target lock, barrel roll
Trifighter
3 attack, 4 agility, 2 hull, 0 shields
rockets, cannon? slots
focus, target lock, barrel roll, boost
CIS Gunship
2 attack, 1 agility, 6 hull, 4 shields
Rockets, rockets, torps
focus, target lock
Nemoidian Shuttle
1 attack, 2 evade, 4 hull, 2 shields
Crew Crew
focus, evade
Grievous' Fighter
2 attack, 2 evade, 4 hull, 1 shield
Cannon, tech?
focus, target lock, evade
* Old Ben
Rebel only, crew
During the planning phase you may discard this card to assign 1 “Use the Force” condition card to a friendly ship
Use the Force
Condition
When attacking; you may discard this card to modify any of your dice results to any other dice result, the defender cannot modify, add or re roll any defense dice
Loyal Copilot
Crew, limited
You gain an additional EPT slot, if you discard this card, discard that EPT
On 2/14/2017 at 10:43 AM, AwesomeJedi said:My custom cards:
First - Personal Pilots
Second - Business (Real Canon Sources)
Images don't show up for me.