If anyone would like to try out my experimental 216 (beta) build:
https://www.dropbox.com/s/e2a7qu5e2yjfhfj/ArmadaModule_-_2.1.6.vmod?dl=0
It's the same as 215, except the following:
I've played quite extensively with these extra auto-reports and it speeds up play quite a bit, especially when using only the text chat. It also makes it less of pain (plus you no longer have to stare intently on the screen to make sure you don't miss something) to make sure your opponent is actually tracking changes like he should - no more of that "didn't you go to speed 3 last round?" or "did you take it on your left zone?". It's all in the log! Any "clogging" of the log is more than offset by the reduced need for stating the obvious and asking "did you this or that".
Squadrons:
- HP change
Ships:
- Speed changes
- Shield changes
- Hull changes
- Exhaust/Refresh/Discard defense token
- Notching the maneuver tool
Other stuff:
- Cycling the command stack (this was a loophole - you could mask your stack, then cycle without triggering a report, creating a possibility for players to unlawfully manipulate their commands)
- Added a cycle option for command 1 ships (I often select all my ships, then hit cycle, which makes it kind of annoying that command 1 ships don't cycle)
- Also includes option of rolling more dice (10 red, 8 blue/black)
These changes MAY OR MAY NOT make it into the 220 build (graphics update).