*spoilers* Special Forces TIE/sf is surely coming to X-wing, but how?

By dewbie420, in X-Wing

I doubt we get it, it's hardly different from a regular TIE/fo

Besides, I don't want the Empire to have turrets, there are far too many **** turrets in the game as is.

It's hardly similar to a TIEf/o...perhaps you should actually look up the ship being discussed...

Furthermore, the official crossection material stats turret...I just hope for aux-only to rear. Fun to fly.

The tie/sf has a single (almost phallic) turret below the...cockpit

Wait... What? I'm not sure that is the correct term. If that is what you think, i suggest going to the doctor immediately!

*tries VERY hard NOT to bring the 'a little short for a stormtrooper joke' on top*

*fails*

oh well.. :D

I'm in the rear arc camp. I think they could do the dotted line in a different color over the existing text layout off the small ship base.

It will probably have a dial not too dissimilar from the TIE advanced (kind of hybrid between an X-wing and a TIE fighter). Tech slot, crew slot, cannon/missile slot. 2 attack, 3 evade, 1 shield, 3 or 4 hull.

TFA: The Visual Dictionary calls it out as having "enhanced shield projectors" and being "a more robust edition of the TIE fighter" Maybe give it 2 shields not 1.

I would like to see this ship having nearly the same dial, actions and stat line as the TIE/fo but with one more Attack and one more Shield. ...and a rear firing arc instead of PWT.

Also I think it should get systems, tech, crew and missle upgrades.

I wouldn't give it 1 more attack for its primary attack value - its lasers are the same model as those of the TIE/fo. Extra firepower should come solely from the extra weapon module.

I don't think a turret and crew is the way to go. If the Y-wing does not have a crew then the TIE/sf should not.

I think both should have a crew slot.

I was just thinking about the changes. I'd wager to say it'll lose Barrel Roll and gain boost over the f/o TIE. It'll obviously lose the green 2-turn, and I'd wager it'll lose the Segnor's in favor of a Talon Roll @ 2 or 3. The 1 turn will prob turn red while 3 stays white since "they can move" but are obviously bulkier than regular TIEl/ns or f/os.

It'll get a missile slot, cannon slot, and perhaps a new ordnance slot special to the new ships that includes the Mag Pulse Warhead and eventually more weapons. Likely keep the tech slot as per the VII, VIII, IX era ships are likely to largely hold.

I'll also say that they'll be able to fire secondary weapons out of their front or aux (rear) arc.

Can't wait to find out though.

why are we assuming that the TIe/SF is going to be an add-on to the Tie/FO? They're completely different ships just as the Tie/FO and Tie/LN are different, despite obvious similarities

whatever FFG does with it is going to come printed on the TIe/SF pilots' bases

based on the movie, though, it's an aux arc ship

That's also what i would think.

They are similar in shape, but there are still a lot of differences like engine positioning, the rear viewport, the small cannon on the top, the rotating primary weapon...

This is a different ship, no doubt. And i think it's an auxiliary arc rather than a 360 too, because there is just no way this crewman could fire sidewards, except at extreme angles. The Tie Fighter is just a very poor choice to equip with a real turret...

I don't think a turret and crew is the way to go. If the Y-wing does not have a crew then the TIE/sf should not.

I think both should have a crew slot.

On a sidenote, the Y-Wing being the only Rebel ship for several waves with no elite slots was an even more questionable decision. As is the fact that this issue didn't get fixed until now!

The Y-Wing should definitely had crew, whille the X-Wing shouldhave had boost. They didn't and were inferior ships as a result during wave 1.

The Y-wing got enough fixes except its crewmember and its rebel elite lots, while the X is still pretty bad even with IA, also because they still refise to go for the obvious fix and give it boost (no the T-70 does not count as a fix, sorr! It just makes it obvious that i was right all the time)

Edited by ForceM

I think both should have a crew slot.

They should indeed! The problem with wave 1 ships was that none had a Crew slot and none had boost. Because it didn't exist.

The only purpose of the 2nd crewmen in either of those ships is to fire the turret. If you put anyone in that slot that's not a gunner, then you can't use the turret.

I think both should have a crew slot.

They should indeed! The problem with wave 1 ships was that none had a Crew slot and none had boost. Because it didn't exist.
They really shouldn't.The only purpose of the 2nd crewmen in either of those ships is to fire the turret. If you put anyone in that slot that's not a gunner, then you can't use the turret.

And in some modern day fighter jets the weapons officer seat has a full set of controls so obviously he can do a lot more than just fire a missile or two. Wjy would that be different in the Y-Wing.

In the Tie, it's perhaps different since the Co-Pilot is reverse-seated due to cramped space possibly...

Edit: Well i reconsidered this and all the other ships with crew slots mostly have real Co-pilot seats or Passenger compartiments. For instance the K-Wing has gunner turrets, but also a Co-Pilot Cockpit.

But why is the Wookie gunner a crew card then? A little bit hard to see the logic behind it i think...

Edited by ForceM

Okay, but we have the BTL title so the gun could still be locked in place.

Unless you're planning to also add a Title that removes the turret on the TIE/sf, then there's no reason it should have a Crew slot.

Rear arc camp, but I also think it will have a crew slot and missiles. Probably an extra shield compared to the TIE/fo, but a slightly worse dial (no 1 hards maybe) to account for the extra weight that the gunner/upgraded shields have. I see it as a very good counter to the T-70, a more durable TIE that has some tricks. Looking at possibly 19 points for a generic ps2.

As the turret houses the extra cannons and ordnance, perhaps Special front arc - attacking from the front adds one die to the primary weapon. Essentially, the rear and front both allow primary and secondary attacks.

The TIE/sf has the "cogs" (high yield deuterium tanks) which Provide additional power. Making it slow doesnt feel right per se. It does have an issue generating heat, so more red might be appropriate. There could

Be a tech upgrade that lessens the red - ion-flux cooling system.

Okay, but we have the BTL title so the gun could still be locked in place.

Yes, in that instance where the Turret is no longer a Turret, you could use that seat for some other crewman.Unless you're planning to also add a Title that removes the turret on the TIE/sf, then there's no reason it should have a Crew slot.

Yeah it's quite simple. You add a crew slot but the card is only playable if you also take BTL-A4...

Something silly I thought of last night. Maybe FFG will do something different and actually make a cross-faction single release? Poe's black T-70 and a TIE/FO/sf in a single TFA movie pack. You would get the alternate paint on the T70 and FO models and you would get some extra goodies like a T70 title equipped with AP lasers or HS blaster; and a FO title adding a rear arc and crew.

It would definitely be a different direction than FFG has gone before and it would sell like crazy. Card details aside, I really like the idea of Poe's black T70 and the TIE/sf being packaged together.

rebel Tie/sf would not sell like crazy, it'd just take something uniquely imperial and give it to rebels to completely clash with the ships they already have available

It would definitely be a different direction than FFG has gone before and it would sell like crazy.

It'd provoke endless complaints from the crowd that buys only one faction's ships.

It would definitely be a different direction than FFG has gone before and it would sell like crazy.

It'd provoke endless complaints from the crowd that buys only one faction's ships.

And even more if they release them in individual blisters as well, but with different pilots upgrades... :P

Also rebels and scum have gotten enough empire tricks without giving them our ships.

DO YOU HEAR ME FFG, no PWT. No turrets.

Save that garbage for the millenium dogshed.

Well, the toilet seat's getting it

That's enough for the rest of the game's lifespan IMO

DO YOU HEAR ME FFG, no PWT. No turrets.

Save that garbage for the millenium dogshed.

Sorry if I wasn't clear. I was not saying give the rebels the TIE/sf. After all, they crashed the only one they were able to get their hands on. What I meant was to have ships from 2 different factions in the same expansion. Black T70 for the Rebs, and the TIE/sf for Imps. Other than the Core Sets FFG hasn't tried that.

I think if the ship appears in the movies, then there is pretty much no doubt that we will get it. I think we have been pretty clear that the SF TIE is a different ship than the standard.

A couple things to consider... just from the movie (WARNING SPOILERS).

Poe is excited to fly the SF TIE. To me that says the ship could easily cost more than a T-70, in the game. It does look a little beefyer than the standard TIE/fo, and it could definatly have more shields. So it doesn't have to be your standard swam / low hit point TIE.

There were a lot of misiles being shot at the T-70 during their attack on the Star Killer. Since the TIE/fo has no ordnance, it makes sense the TIE SF would.

Finn fires his turret, both forward and backward in the movie. so I think we need to call it a turret upgrade rather than a auxillary arc. You could go all the way to a 360 degree arc, but I would prefer if they went with a turret upgrade.

Having a turret upgrade (or a gunner to fire your turret) is not IMO the same thing as a crew slot. a crew slow feel more like a copilot or some other support position to me. Sure you can put gunner in the slot, but you don't have to.

So I would say it is is has some etra hull and/or shields, a turret slot, and a missile slot (I still see missiles more Impirial, or First Order and Torpedoes more rebel, or resistance.)