*spoilers* Special Forces TIE/sf is surely coming to X-wing, but how?

By dewbie420, in X-Wing

Expansion, absolutely.

I hope to see an auxillary arc; possibly an SF-only crew that lets you shoot out of your primary and auxillary arcs in the same round.

... or if they need a not-so-stealth Firespray fix, they could make it generic. This might, I note, be a little broken... but it sure would be interesting. ;)

I definitly think (and hope) it will be a seperate model.

Could the issue be solved by making a 'special forces gunner' crew card? TIE/sf only.

You may fire missile weapons outside your arc. You may also make 2 dice primary weapon attacks outside of arc.

Give the TIE/sf 3 attack. Crew, tech, missile, and maybe system slots.

I think it needs its own model and expansion. Paint, antenna/comms array, reinforced wing joints, and the turret are, in my mind, enough to justify the new model.

I really hope it doesn't have a turret upgrade, though, or can only fire the turret upgrade out front/aux arc. I understand X-Wing mechanics are an abstraction of combat, but c'mon, if the thing fires laterally, it blows off it's own wings. Then again, they were cool with K-Wings destroying their own engines, so who knows.

What if the pilot rotates the TIE? There is no UP in space. While the old movies held to tw idea of world war 2 dogfights, the new ones need not do such.

The Junpmaster has a full 360 degree arc, but firing directly starboard would blast open the hull.

Edited by That Blasted Samophlange

My guess is that it will be slower than the fighters, maybe lose the speed 1 turn, but gain missiles and have 3 dice forward and 2 in the aux. arc. It might also gain a point of hull.

Beyond that I have no clue.

My guess is that it will be slower than the fighters, maybe lose the speed 1 turn, but gain missiles and have 3 dice forward and 2 in the aux. arc. It might also gain a point of hull.

Beyond that I have no clue.

However, Poe in the movie, stats how "this thing can go" or some such. Also, going by the new cross section book, the TIE/sf has two ion reactors, where as the TIE/fo has one.

I think I'd buy two of these if they were a new model expansion.

These things are going to make incredible escorts.

how bout

tech slot, tie/sf only, rng1-2,

ATTACK: Attack 1 ship (even a ship outside your firing arc).
2 red dice.
x points.
the sf could then either be a title that grants additional crew etc or be a complete new model. either way: turret without the need to give us tlts (which I wouldn't like on a tie) and without the layout fuss of secondary arc on a small base.
Edited by WokeUpDead

Jabba's barge has no problem aiming at itself for whatever that's worth.

I think I'd buy two of these if they were a new model expansion.

They'd have to cost at least as much as squints in game, so that seems a fair choice.

I say it's gonna be a TIE/fo with an aux rear fire arc and a missile slot.

No crew slot for just a turret operator. Y-Wing doesn't have one either.

It might have a slightly better dial too.

I think it needs its own model and expansion. Paint, antenna/comms array, reinforced wing joints, and the turret are, in my mind, enough to justify the new model.

Agreed. It was the TIE/fo that didn't justify a new model.

Edited by DarthEnderX

Doesn't make sense for it to have a turret, half the firing angles shoots it's own engines off. I'd much prefer a rear arc.

It will likely be in a pack mid next year (June?) would be my guess. Should be a fun ship. Rear arcs are fun. Love my firesprays.

Game play>lore empire needs a small base turret it's BS the other two faction have so many turrets that invalidate our superior movement but we don't have even one.

Scum can cloak now plenty of rebel and scum ships have three green dice, how can giving empire one turret ship possibly imbalance things?

No PWT...we need small ships with aux fire arcs; and this fighter is Bing, bang, boom, perfect.

Furthermore, as is the case with the f/o model, they have more than enough reason to release a new model to sell.

The s/f TIE is so completely bonkers different than either TIEl/n's or TIEfoos that they can't do anything but design a new model and figure out how to make a rear fire arc look snazzy on the cardboard with small ships.

Rear arc and plenty of tech upgrades. I don't think it needs a crew slot. The second guy in that Tie is only supposed to be gunning. Keep it cheap, and give us way more tech to choose between.

Ooh I got it

SF Tie (aux arc, crew/tech/missiles)

Tie/sf title (0 points)

- crew

+ turret

Can only fire in arc

Can fire at ships in b2b

How? Fly right above the target and piss down lasers!

Discourages TLT, encourages autoblaster

The only reason I'm a proponent of the crew slot is versatility. This is a ship with the words special forces in the name. While a gunner is not necssary to be represented, as the ship has multiple roles in lore, equipping different crew will change its role equally.

Basically the TIE/sf should be a fast and agile analog if the hwk-290 with a bit if the TIE oppressor and TIE scout.

Attempt #3

Pilot's guns are arclocked (poe needed fin to fire)

Instead of aux arc, special rear arc ala ghost with missile icon instead of torp


Tie/sf (9 points)
-crew
+turret

May only fire in primary or special arcs

After making a primary weapon attack, you may perform an additional attack with an equipped turret. If you do, you may not attack again this round

Edited by ficklegreendice

Game play>lore empire needs a small base turret it's BS the other two faction have so many turrets that invalidate our superior movement but we don't have even one.

Scum can cloak now plenty of rebel and scum ships have three green dice, how can giving empire one turret ship possibly imbalance things?

I agree with you. The Empire needs to have something unique to itself.

"Auxiliary Arcs" is not exactly an impressive unique thing to have. Unless of course, those auxiliary arcs can fire secondary weapons.

With with the TIE/SF, it can.

hmm rear arc with secondary weapon is interesting.

Game play>lore empire needs a small base turret it's BS the other two faction have so many turrets that invalidate our superior movement but we don't have even one.

Scum can cloak now plenty of rebel and scum ships have three green dice, how can giving empire one turret ship possibly imbalance things?

I agree with you. The Empire needs to have something unique to itself.

"Auxiliary Arcs" is not exactly an impressive unique thing to have. Unless of course, those auxiliary arcs can fire secondary weapons.

With with the TIE/SF, it can.

they already do have something unique to themselves

Tie fighters

**** Z-95s, they suck

Game play>lore empire needs a small base turret it's BS the other two faction have so many turrets that invalidate our superior movement but we don't have even one.

Scum can cloak now plenty of rebel and scum ships have three green dice, how can giving empire one turret ship possibly imbalance things?

I agree with you. The Empire needs to have something unique to itself.

"Auxiliary Arcs" is not exactly an impressive unique thing to have. Unless of course, those auxiliary arcs can fire secondary weapons.

With with the TIE/SF, it can.

they already do have something unique to themselves

Tie fighters

**** Z-95s, they suck

Yes, the list fillers that are actually effective are just soooooo bad.

But no seriously dude.

Aux. Arc secondaries. Poe said the gunner has control of blasters AND Mag-Pulses.

MISSILE SLOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOT

boo

why are we assuming that the TIe/SF is going to be an add-on to the Tie/FO? They're completely different ships just as the Tie/FO and Tie/LN are different, despite obvious similarities

whatever FFG does with it is going to come printed on the TIe/SF pilots' bases

based on the movie, though, it's an aux arc ship

based on the movie its a 360, because if you remember when they steal acquire one inside the SSD he shoots behind to clear up the riff raff, but underneath he shoots in front. the direction of travel.

we sure it doesn't have two sets of weapons?

because turrets would be incredibly stupid on something even Poe was impressed by (dude flies a T-70; it ain't no slouch!)

Umm... it does have two sets of weapons - an "arc" locked set of lasers (forward) and a Turret (Dual Heavy Laser) to be precise...

TIEcrop_zps8zwczm1d.jpg