The SF tie is honestly the ship i've been waiting for since the movie came out. Its cool they revealed the black x wing and updated falcon but hopefully they do some more first order stuff to even things out....
*spoilers* Special Forces TIE/sf is surely coming to X-wing, but how?
This is one of the ways to do it:
Other than Attack Dice 3 this is EXACTLY how I would do this ship. Oh and maybe remove the System Slot, but then maybe not.
I double checked the Cross section book, and the cannons on the FO and SF are the same: Sienar-Jaemus Fleet ystems L-s9.6 laser cannons. I thought the SF was upgraded to another type.
The Empire doesn't need more 2 attack dice TIEs. This thing needs to have a 3 die primary.
This is one of the ways to do it:
Other than Attack Dice 3 this is EXACTLY how I would do this ship. Oh and maybe remove the System Slot, but then maybe not.
I double checked the Cross section book, and the cannons on the FO and SF are the same: Sienar-Jaemus Fleet ystems L-s9.6 laser cannons. I thought the SF was upgraded to another type.
The Empire doesn't need more 2 attack dice TIEs. This thing needs to have a 3 die primary.
I agree completely.
This is one of the ways to do it:
Other than Attack Dice 3 this is EXACTLY how I would do this ship. Oh and maybe remove the System Slot, but then maybe not.
I double checked the Cross section book, and the cannons on the FO and SF are the same: Sienar-Jaemus Fleet ystems L-s9.6 laser cannons. I thought the SF was upgraded to another type.
The Empire doesn't need more 2 attack dice TIEs. This thing needs to have a 3 die primary.
I disagree. Assuming that the TIE/SF can do wonky things like attacks out of an auxiliary arc, a 2 die primary isn't that big of a deal. I can see a 2 die primary, with a title that allows a normal attack followed by a rear arc attack.
The laser cannons are identical to that on a normal TIE/FO. Just because you want/think it needs a 3 dice primary doesnt mean it'll get one.
Edited by Razgriz25thinfI disagree. Assuming that the TIE/SF can do wonky things like attacks out of an auxiliary arc, a 2 die primary isn't that big of a deal. I can see a 2 die primary, with a title that allows a normal attack followed by a rear arc attack.This is one of the ways to do it:
Other than Attack Dice 3 this is EXACTLY how I would do this ship. Oh and maybe remove the System Slot, but then maybe not.
I double checked the Cross section book, and the cannons on the FO and SF are the same: Sienar-Jaemus Fleet ystems L-s9.6 laser cannons. I thought the SF was upgraded to another type.
The Empire doesn't need more 2 attack dice TIEs. This thing needs to have a 3 die primary.
The laser cannons are identical to that on a normal TIE/FO. Just because you want/think it needs a 3 dice primary doesnt mean it'll get one.
It's got two heavy laser canons in that turret it has four guns so that means it gets attack 3 forward and 2 out of arc.
I disagree. Assuming that the TIE/SF can do wonky things like attacks out of an auxiliary arc, a 2 die primary isn't that big of a deal. I can see a 2 die primary, with a title that allows a normal attack followed by a rear arc attack.
This is one of the ways to do it:
Other than Attack Dice 3 this is EXACTLY how I would do this ship. Oh and maybe remove the System Slot, but then maybe not.
I double checked the Cross section book, and the cannons on the FO and SF are the same: Sienar-Jaemus Fleet ystems L-s9.6 laser cannons. I thought the SF was upgraded to another type.
The Empire doesn't need more 2 attack dice TIEs. This thing needs to have a 3 die primary.
The laser cannons are identical to that on a normal TIE/FO. Just because you want/think it needs a 3 dice primary doesnt mean it'll get one.
It's got two heavy laser canons in that turret it has four guns so that means it gets attack 3 forward and 2 out of arc.
.....Maybe. I can see that, assuming that you cant make 2 attacks in a turn like that. Empire's already got an expensive, high health ship that can make 2 powerful attacks a turn with a 3 dice primary.
The turret is represented by the cannon and missiles. The primary weapon is basically ignored and not very much needed if you give it the right cannon.
And I am on the same train of thought as Razgriz25thinf, that just because you want it to have 3AD doesnt mean it will be, sorry Holysorcerer, it has 2 guns so likely will be 2AD.
Now they might make it do the same thing as the TIE/D title where if it does shoot forward with its cannon or missiles it might fire its primary in the same turn...that could make this thing really nice.
Edited by knaveleadI don't want to see it get 3 attack dice. that is for the Tie Interceptor. It could have 2 shields instead of 1... a rear arc just like the front.. How about a title card for them that allows you to trade in Two hits for one crit.. that could be fun
Edited by ozmodonThe Empire doesn't need more 2 attack dice TIEs. This thing needs to have a 3 die primary.
In fact Alex Davy said as much in a recent podcast interview...
The turret is represented by the cannon and missiles. The primary weapon is basically ignored and not very much needed if you give it the right cannon.
And I am on the same train of thought as Razgriz25thinf, that just because you want it to have 3AD doesnt mean it will be, sorry Holysorcerer, it has 2 guns so likely will be 2AD.
Now they might make it do the same thing as the TIE/D title where if it does shoot forward with its cannon or missiles it might fire its primary in the same turn...that could make this thing really nice.
It has four forward firing guns when the turret if pointed forwards, it needs 3 atk dice to represent this. There is precious little room left for more 2 atk TIEs, and the heavily armed TIE/sf is not going to be one of them. My prediction is that they will give it 3 atk out the front and two atk out of arc. Whether that means a pwt or an aux arc I'm not sure, but this thing will throw 3 dice.
The Empire doesn't need more 2 attack dice TIEs. This thing needs to have a 3 die primary.
In fact Alex Davy said as much in a recent podcast interview...
Yes, yes he did.
It's got two heavy laser canons in that turret it has four guns so that means it gets attack 3 forward and 2 out of arc.
Only if it could fire it's fixed guns and it's turret guns together. Which, currently, no ship in the game can do(although the titled Y-Wing comes close).
I'm not saying it shouldn't be able to do that, just that there are a lot of ships in the game that should theoretically be able to do the exact same thing, but can't.
Anyway, I still like my version best.
In fact Alex Davy said as much in a recent podcast interview...
Well he's wrong.
I'm sorry they ****** up their own meta so badly that 2 attack is considered worthless, but most starfighters in the SW universe would have a 2 attack.
Edited by DarthEnderX
What if it is a title to the TIE-FO that gives it a turret and crew slot?
This is not going to happen. No matter how many times you post saying it will/should be a TIE/fo title, it is not going to happen. It will be its own model, in its own expansion pack.
Nonsense.
It needs a new model for the obvious physical differences. Beyond that? Your guess is as good as mine.
I still doubt it will get a full spectrum turret slot. More likely it will be able to fire its missiles into the rear auxiliary arc. Imagine being able to overrun a target and zap him with prockets.
I am beginning to think it will get a crew slot. Though if it does I wouldn't be surprised to see its point cost in the Defender range.
And more nonsense.


Sorry to be the bearer of sound reasoning, but the precedent has already been set.
Why would they spend the millions on a new miniature mold that they clearly don't have to.
There was no new sculpt for the "significantly different" B-wing/E2, there won't be one for the SF.
In either case, that won't keep me from having fun:

What if it is a title to the TIE-FO that gives it a turret and crew slot?
This is not going to happen. No matter how many times you post saying it will/should be a TIE/fo title, it is not going to happen. It will be its own model, in its own expansion pack.
Nonsense.
It needs a new model for the obvious physical differences. Beyond that? Your guess is as good as mine.
I still doubt it will get a full spectrum turret slot. More likely it will be able to fire its missiles into the rear auxiliary arc. Imagine being able to overrun a target and zap him with prockets.
I am beginning to think it will get a crew slot. Though if it does I wouldn't be surprised to see its point cost in the Defender range.
And more nonsense.
Sorry to be the bearer of sound reasoning, but the precedent has already been set.
Why would they spend the millions on a new miniature mold that they clearly don't have to.
There was no new sculpt for the "significantly different" B-wing/E2, there won't be one for the SF.
In either case, that won't keep me from having fun:
Would you like to bet on that?
edit: I'll wager you four TIE/sf that they are their own model.
Edited by HolySorcererNonsense.What if it is a title to the TIE-FO that gives it a turret and crew slot?
This is not going to happen. No matter how many times you post saying it will/should be a TIE/fo title, it is not going to happen. It will be its own model, in its own expansion pack.
And more nonsense.It needs a new model for the obvious physical differences. Beyond that? Your guess is as good as mine.
I still doubt it will get a full spectrum turret slot. More likely it will be able to fire its missiles into the rear auxiliary arc. Imagine being able to overrun a target and zap him with prockets.
I am beginning to think it will get a crew slot. Though if it does I wouldn't be surprised to see its point cost in the Defender range.
Sorry to be the bearer of sound reasoning, but the precedent has already been set.
Why would they spend the millions on a new miniature mold that they clearly don't have to.
There was no new sculpt for the "significantly different" B-wing/E2, there won't be one for the SF.
In either case, that won't keep me from having fun:
I have no idea why you think the BWing E2 is vastly different from the regular Bwing in your pictures, there doesnt look to be any difference in the ones you posted. Also the cockpit with a rear seat is the only difference in game....it should have had an extra Torp slot bringing it to 3 torps on the Bwing e2, since that was the primary difference in the books. But FFG didnt do that.
The TIE/SF is very different in the main part of the ship, hell even the micromachines toy is different from the micromachines toy FO. so if FFG doesnt make a model of the SF, they are dropping the ball big time.
Sorry to be the bearer of sound reasoning, but the precedent has already been set.
Why would they spend the millions on a new miniature mold that they clearly don't have to.
There was no new sculpt for the "significantly different" B-wing/E2, there won't be one for the SF.
LOL. A couple of questions for your sound reasoning.
1. Was the B-Wing/E2 ever shown on film with a major character piloting it?
2. Were any licensed model kits or toys of the B-Wing/E2 ever produced?
The molds don't cost millions. Otherwise we wouldn't see a redone Falcon because of the square dish or a new Poe with BB8 in the astromech slot. Those changes are too minor to warrant new molds that cost "millions."
No, it's alright. When FFG releases the TIE/SF as it's own ship, we won't even need to say "i told you so", they'll feel the overwhelming crush of embarrassment all by themselves.
It has four forward firing guns when the turret if pointed forwards, it needs 3 atk dice to represent this. There is precious little room left for more 2 atk TIEs, and the heavily armed TIE/sf is not going to be one of them. My prediction is that they will give it 3 atk out the front and two atk out of arc. Whether that means a pwt or an aux arc I'm not sure, but this thing will throw 3 dice.
Yes, yes he did.
Wow, you really do not seem to understand the difference between a primary weapon and a turret, do you Holysorcerer? The two are on the same ship on what half a dozen ships now? And how manyincreae the primary attack instead of just giving it a turret or other slot? Not many- I can think of the Kwing...but then that thing's primary is a turret to begin with, this Tie/SF is not a primary weapon turret.
The fighter has a distinct turret an missile system with guns in it too, so I can see them firing in a turret arc or out of the rear arc. and the primary (which is the same power strength as a FO) firing forward. ..at 2AD.
Now if they wanted to increase the primary, due to the turret adding in guns to it then they'll have to do one of 2 options - make it a cannon/turret that can fire in other arcs or if it fires in primary then it can fire after or before the priary (like the Ywing BTL title and Tie/D title).
Or they will have to make a complicated rules set where it has not turret or cannon slot, and only a 3AD primary- that if it fires out of arc only fires at 2AD (not all that complicated, but not near as good as taking a Mangler or HLC, or Ion turret, or TLT and a primary of 2AD) .
And now realize i'm arguing a point with someone that said yesterday that he thinks Youngster's best use is putting a non-action EPT on him,and completely ignoring the fact that Youngster helps units of pties with thinkgs like EXPOSE or Marksmanship.
LOL. A couple of questions for your sound reasoning.
1. Was the B-Wing/E2 ever shown on film with a major character piloting it?
2. Were any licensed model kits or toys of the B-Wing/E2 ever produced?
The molds don't cost millions. Otherwise we wouldn't see a redone Falcon because of the square dish or a new Poe with BB8 in the astromech slot. Those changes are too minor to warrant new molds that cost "millions."
The E2 bwing is from the Daala trilogy - so not in the movies. It was described as being a better version of the B-wing E, which had a larger Torpedo magazine (which as I stated was ignored by FFG), the E2, has the same enlarged torpedo magazine and adds a 2nd seat to the cockpit. Ackbar and Leia take one for a spin if I recall.
It has four forward firing guns when the turret if pointed forwards, it needs 3 atk dice to represent this. There is precious little room left for more 2 atk TIEs, and the heavily armed TIE/sf is not going to be one of them. My prediction is that they will give it 3 atk out the front and two atk out of arc. Whether that means a pwt or an aux arc I'm not sure, but this thing will throw 3 dice.
Yes, yes he did.
And now realize i'm arguing a point with someone that said yesterday that he thinks Youngster's best use is putting a non-action EPT on him,and completely ignoring the fact that Youngster helps units of pties with thinkgs like EXPOSE or Marksmanship.
You were doing a great job insulting me, right up until here, where you lost all credibility. Expose and Marksmanship are terrible on TIEs, well Expose is plain terrible on everything, and Marksmanship isn't much better. Youngsters best EPT is Crackshot, as he is just a high PS generic TIE.
It has four forward firing guns when the turret if pointed forwards, it needs 3 atk dice to represent this. There is precious little room left for more 2 atk TIEs, and the heavily armed TIE/sf is not going to be one of them. My prediction is that they will give it 3 atk out the front and two atk out of arc. Whether that means a pwt or an aux arc I'm not sure, but this thing will throw 3 dice.
Yes, yes he did.
And now realize i'm arguing a point with someone that said yesterday that he thinks Youngster's best use is putting a non-action EPT on him,and completely ignoring the fact that Youngster helps units of pties with thinkgs like EXPOSE or Marksmanship.
You were doing a great job insulting me, right up until here, where you lost all credibility. Expose and Marksmanship are terrible on TIEs, well Expose is plain terrible on everything, and Marksmanship isn't much better. Youngsters best EPT is Crackshot, as he is just a high PS generic TIE.
I didnt lose my credibility at all, if anything you proved my point for me!
You're wasting his ability completly, Good God, at that point take another tie..take Black Squadrons over that. I think you are missing how effective Blacksquadrons andCrackshot, using his expose are.
Oh well, I'll argue the SF point with you , but you seem not able to comprehend your own mistake with thinking Youngster's ability is garbage- which it isnt.
It has four forward firing guns when the turret if pointed forwards, it needs 3 atk dice to represent this. There is precious little room left for more 2 atk TIEs, and the heavily armed TIE/sf is not going to be one of them. My prediction is that they will give it 3 atk out the front and two atk out of arc. Whether that means a pwt or an aux arc I'm not sure, but this thing will throw 3 dice.
Yes, yes he did.
And now realize i'm arguing a point with someone that said yesterday that he thinks Youngster's best use is putting a non-action EPT on him,and completely ignoring the fact that Youngster helps units of pties with thinkgs like EXPOSE or Marksmanship.
You were doing a great job insulting me, right up until here, where you lost all credibility. Expose and Marksmanship are terrible on TIEs, well Expose is plain terrible on everything, and Marksmanship isn't much better. Youngsters best EPT is Crackshot, as he is just a high PS generic TIE.
I didnt lose my credibility at all, if anything you proved my point for me!
You're wasting his ability completly, Good God, at that point take another tie..take Black Squadrons over that. I think you are missing how effective Blacksquadrons andCrackshot, using his expose are.
Oh well, I'll argue the SF point with you , but you seem not able to comprehend your own mistake with thinking Youngster's ability is garbage- which it isnt.
Expose is literally the worst EPT in the game. There are no good "Action" EPTs to use on Youngster, so yeah, he's not a good pilot. Maybe you should re-evaluate your position on things rather than just attack others.
Sorry to be the bearer of sound reasoning, but the precedent has already been set.
Why would they spend the millions on a new miniature mold that they clearly don't have to.
They just did - on a new T-70 sculpt and a new YT-1300 sculpt
I've seen both Exppose and Marksmanship swarms with Youngster be quite effective. i guess you havent, maye we have different metas, or maybe you dont have people that think he is worth while due to other reasons, same with why you dont like him for other reasons.
Either way, I only argued/attacked back after you refused to understand why the SF doesnt need 3 AD, if it gets a cannon/turret slot. I guess you should go back and read the rest of my post first before judging that my point of view is skewed.
yours certainly is on this Youngster idea, or at least where I'm coming from, and I guess i am where you are coming from.
just drop it.
Oh and I agree expose it pretty bad at times but on Ties, Ive seen it work well sice they need more ATTACK, and I've aso seen it work on the Decimator, since it doesnt get any Agility to begin with.
Anyway i'm done arguing over Youngster with you.
Edited by knaveleadAnyway, I still like my version best.
Elegant - I like it!
Well he's wrong.In fact Alex Davy said as much in a recent podcast interview...
I'm sorry they ****** up their own meta so badly that 2 attack is considered worthless, but most starfighters in the SW universe would have a 2 attack.
Your solution covers both ends no?
I am still a fan of the fire arc token (that gets placed on the nubs, trapezoid shape - to extend fire
Arc visually/represent new arc). Just to give a unique mechanic to the ship.
TIE/sf turret arc Token
Missiles may only be fired from this arc.
When placed in forward arc, increase your attack die value by one (default TIE/sf value is 2). When turret arc faces rear, you may attack twice this round, once from each arc. The primary arc must be primary weapon, the second attack can either be at the primary value or an equipped missile card.
