Howdy all,
I'm very new to the Rogue Trade concept, though I've enjoyed various forms of WH40K and WHFRP over the years.
As I've mentioned in replies to a couple of posts, I'm having some trouble getting my head around the scope of this RPG. The character creation process, including skills and talents, is pretty standard fare, designed to create pretty standard RPG characters. The various powers available are almost all individual powers, useful for standard RPG activities - fighting, tinkering, bartering, etc. Lots of things like dual weapons wielding, acrobatics, etc etc.
On the other hand, the scope of the game's scope seems to assume that the characters are in fact not individual combatants, but rather the leaders of very large corporate or military units. This results in the odd cognitive disconnect that sees me creating a character who is extremely talented at quickly drawing two pistols and engaging multiple targets when what he really needs is the ability to quickly assess reams of leave forms and purchase orders.
In other posts, some have commented that characters will be personally involved in the nitty gritty of combat etc because you can't rely on "mooks" to be able to do everything. I think this shows a lack of understanding of the scale involved in having tens of thousands of employees. These people aren't all "mooks". Any trader of any intelligence employs highly trained specialists in addition to mooks, and I can think of almost no situation in which the commander of a modern aircraft carrier (for example) is going to personnally participate in the boarding of a hostile ship. Indeed, it would be irresponsible and reckless for him to do so.
The character creation focus on individual skills/talents for combat etc just doesn't seem consistent with the game's scope. In fantasy game terms, it's as though the characters are the King, Lord Marshal, Arch Bishop, and Keeper of the Purse of a kingdom, but the game mechanics still assumes they'll be dungeon delving and kicking in doors to rooms full of surprised goblins.
Not sure how to resolve this conflict of scope. I'll probably just change the concept for my campaign such that Rogue Traders operate small ships (think Firefly) on the fringes of the Imperium.
Any thoughts?