BaronIveagh said:
In all honesty, my players rarely get off the ship, unless the arch-militant is leading a strike team or some sort of diplomatic function requires face time.
Think Picard, not Kirk.
And further: Um, no offense, but 40k dosn't have anything to do with how the real world worked at ANY POINT IN THE PAST AT ALL. It's better to say that logic and 40k should be treated as seperate entities entirely, particularly when it coems ot the wildly contradictory rules and fluff.
For real entertainment, watch GW waffle between being a mini producing company when asked about rules and a game producing company when asked about minis. I've seen their PR flacks do this IN THE SAME PARAGRAPH, IF NOT SENTENCE. Any attempt to apply logic or reason, or any sembelence between the real past or real present to 40k is doomed to failure.
So what do your player's do for the three+ hours you all sit around a table together? That is, what does an average gaming session in your RT campaign look like if you never get 'em off the boat?
Also, while there are a few good historical sources one can draw on for inspiration, I agree that it is absurd to ask for too much realism from this setting (Dark Age Space Opera), which is a magnificently contrived flight of fancy to begin with, and I think that's the best way to sum up my problem with the OT...
Let me get this strait: you think that players should stay on board their space ship, looking out through stained-glass windows, past the marble statuary and ornate Gothic crenelations that adorn the bow and stern, because it wouldn't make sense to go down and fight the space elves themselves!?
Does humanity even float warp-capable ships as small as Serenity in the 40k universe? Half this thread is a discussion of how much of the 2+ kilometers of a frigate's length is devoted to it's drives and why it takes 1000's of crewman to operate it...