I like M3-A's

By Icelom, in X-Wing

Hm ... I guess it would help if the base line (or the title) would be 1 point less:

Serissu [“Heavy Scyk” Interceptor, Tractor beam, Crack Shot] (23)

Cartel Spacer [“Heavy Scyk” Interceptor, “Mangler” Cannon] (19)

Cartel Spacer [“Heavy Scyk” Interceptor, “Mangler” Cannon] (19)

Cartel Spacer [“Heavy Scyk” Interceptor, “Mangler” Cannon] (19)

Cartel Spacer [“Heavy Scyk” Interceptor, “Mangler” Cannon] (19)

:P

I know you post this in jest, but honestly, this just goes to show how huge of a difference 1 point would've made for them. I honestly think they could be competitive if the title was dropped to 1 point. FFG should just make an errata that says "Hey so we just realized we mixed up the title costs for the ships in Wave 6. The Scyk title was supposed to be 1, the IG-2000 upgrade was supposed to be 2, and the Virago title was supposed to be 0. Oops!"

The Scyk title was supposed to be 1, the IG-2000 upgrade was supposed to be 2, and the Virago title was supposed to be 0. Oops!"

Buddy_christ.jpg

Hm ... I guess it would help if the base line (or the title) would be 1 point less:

Serissu [“Heavy Scyk” Interceptor, Tractor beam, Crack Shot] (23)

Cartel Spacer [“Heavy Scyk” Interceptor, “Mangler” Cannon] (19)

Cartel Spacer [“Heavy Scyk” Interceptor, “Mangler” Cannon] (19)

Cartel Spacer [“Heavy Scyk” Interceptor, “Mangler” Cannon] (19)

Cartel Spacer [“Heavy Scyk” Interceptor, “Mangler” Cannon] (19)

:P

I know you post this in jest, but honestly, this just goes to show how huge of a difference 1 point would've made for them. I honestly think they could be competitive if the title was dropped to 1 point. FFG should just make an errata that says "Hey so we just realized we mixed up the title costs for the ships in Wave 6. The Scyk title was supposed to be 1, the IG-2000 upgrade was supposed to be 2, and the Virago title was supposed to be 0. Oops!"

The reason the title isn't 1 point is because in playtesting, it was deemed too powerful at 1 point. They put it at 2 points so that you can't run things like:

Serissu w/ push the limit, shield, heavy & mangler = 32

3 spacers w/ 'heavy' & HLC = 22 x 3

98

Or:

4 spacers w/ 'heavy', HLC & hull = 25 x 4

Or

4 spacers w/ 'heavy, 'mangler' & hull = 22 x 4

1 binayre pirate = 12

Maybe these lists don't look that powerful now, but I think they did at the time (a year or more ago). And a cartel spacer w/ mangler & hull at 22 points is a kind of stepping on the toes of the Khiraxz (although I guess it could be argued that the Khiraxz should've been 1 point cheaper too....)

Edited by blade_mercurial

Hm ... I guess it would help if the base line (or the title) would be 1 point less:

Serissu [“Heavy Scyk” Interceptor, Tractor beam, Crack Shot] (23)

Cartel Spacer [“Heavy Scyk” Interceptor, “Mangler” Cannon] (19)

Cartel Spacer [“Heavy Scyk” Interceptor, “Mangler” Cannon] (19)

Cartel Spacer [“Heavy Scyk” Interceptor, “Mangler” Cannon] (19)

Cartel Spacer [“Heavy Scyk” Interceptor, “Mangler” Cannon] (19)

:P

I know you post this in jest, but honestly, this just goes to show how huge of a difference 1 point would've made for them. I honestly think they could be competitive if the title was dropped to 1 point. FFG should just make an errata that says "Hey so we just realized we mixed up the title costs for the ships in Wave 6. The Scyk title was supposed to be 1, the IG-2000 upgrade was supposed to be 2, and the Virago title was supposed to be 0. Oops!"

The reason the title isn't 1 point is because in playtesting, it was deemed too powerful at 1 point. They put it at 2 points so that you can't run things like:

Serissu w/ push the limit, shield, heavy & mangler = 32

3 spacers w/ 'heavy' & HLC = 22 x 3

98

Or:

4 spacers w/ 'heavy', HLC & hull = 25 x 4

Or

4 spacers w/ 'heavy, 'mangler' & hull = 22 x 4

1 binayre pirate = 12

Maybe these lists don't look that powerful now, but I think they did at the time (a year or more ago). And a cartel spacer w/ mangler & hull at 22 points is a kind of stepping on the toes of the Khiraxz (although I guess it could be argued that the Khiraxz should've been 1 point cheaper too....)

I never saw an issue with a 22 point Scyk with Hull and a Mangler. An Alpha Squad Interceptor with a Hull upgrade is only 21 and you don't see a lot of them around.

The problem, is the Syck description on WIKI. It states the weapon mount is easy to swap out, but can only have either missiles, torps, or cannon. FFG stuck to the Fluff on this one. The main problem is that the Title card is over costed and the reason why is because they don't want 5 Sycks running around with Heavy lasers, So now you can only have 4 and they are truly glass cannons. Giving it a title with boost for 0 points that allows you to use it with another title will fix the ship. IMO

Edited by eagletsi111

Wouldn't be a Scyk thread without pimping out my seemingly "always" use for em': cheap Flechette Cannon carrier!

Specifically, Flechette Cannons in a list with Dace Bonearm and one other ioner. Makes for a fun and even competitive scum control list.

I'm loving the love in this thread. There are some fun squads to try out. The only thing I have to add is that I love 'em too. Last night I had two naked Scyks in my list. I was able to barrel roll into range 1 of Twin Laser Turret Y-wings. They're just fun to fly!

Icelom, on 17 Dec 2015 - 4:18 PM, said:

I feel like i am the only one, but i really likes the M-3A interceptor.

I don't like them on mass although i have had success with 2x Cartel Spacers with Manglers. However my absolute favorite ship in the game right now is Laetin. Specifically Laetin with either a mangler or an ion cannon she/he is a quirky little ship that forces a difficult decision for the opponent, do they fire potential wasted attacks in an attempt to take it out miss with your first shot and its a lot harder to take him/her down or do you ignore the M3-A and get nailed by the mangler/ion? The other huge benefit to Laetin is she/he laughs in the face of twin laser cannons.

Even the base ones have been decent for me the Cartel spacer with Mangler is only 20 points, yes it only has 3 hit points but 20 points, you take a focus token for defense that if you do not use can almost certainly be used for offence since your PS is 2.

Leatin wins me games... and i have never felt the spacer cost me a game when i run it (and i run an M3-A in every scum build now because i love em). But the forums here seem to hate the ship, i just cant see why in my experience they preform very well.

Lastly I have never run Serissu I really do not understand this ability on an M3-A a glass cannon that wastes its ability helping others survive seems really stupid as Serissu will most likely be the target of the attack before the other ships anyways. To me Fantasy Flight did drop the ball on this ability.

Am I alone?

Its ok to like M3-A s.

Try winning any halfway competitive tournament with one. Then get back to us with your amazing results.

I have 6 of these ships. They are near useless. Hopefully someday they will be worth the $100 I have into them.

The Scyk title was supposed to be 1, the IG-2000 upgrade was supposed to be 2, and the Virago title was supposed to be 0. Oops!"

Scyk was supposed to come with a boost, have 13 point base cost if not,

title of 0-1 points depending on that.

IG-title costs 36+ points xD

Virago? They should have had that illicit BASE

Lol. In about a year I bet they'll get these as a fix ^^^

haha like i complained about the defender a year ago: needs like -3 points, evade action, more greens AND boost. (didnt get the alst one, but ****, got each of the other ones for more!)

Also, i dont think the defender needs boost anymore.

Huh, for half a year already we've been using this baby in friendly play

AMfBOsJQ0do.jpg

guess what? It's even better than we have expected

Hopefully it will be the same with Vectored Engines xD

and Scyk will be SICK in a good sense, and not like it is now

Edited by Warpman
Its ok to like M3-A s.

Try winning any halfway competitive tournament with one. Then get back to us with your amazing results.

I have 6 of these ships. They are near useless. Hopefully someday they will be worth the $100 I have into them.

What, you mean like this?

Sorry you're not having any success with them, but that doesn't mean that no one else is.

I haven't won any tournaments with them, although I would consider taking them to small local tournaments (probably not a regionals, unless I get a lot better, I suppose).

But the two lists I have used with some successes are:

Predatory Scykos:

Palob w/ Predator, twin laser turret, engine upgrade & moldy crow = 36

Tansarri Pt Vet w/ predator, 'heavy', HLC & hull = 32

Tansarri Pt Vet w/ predator, 'heavy', HLC & hull = 32

100

Dace and the Freeze!

Dace Bonearm w/ crack shot, ion cannon turret, K4 droid & engine = 36

Thug w/ ion cannon turret & BTL-A4 title = 23

Thug w/ ion cannon turret & BTL-A4 title = 23

Cartel Spacer w/ 'heavy' & flechette cannon = 18

100

I don't recommend the first list for inexperienced players. It requires a lot of practice or else you lose a ship to bad positioning. With practice though, you can approach the enemy in a way that they cannot focus fire any single one of your ships. Then you pour the damage on. And this list puts out a surprising amount of damage...

The second list is basically a jousting list with Dace on the wings. Unlike other ion-based lists though, it does not suffer from low damage output, so it jousts pretty well. The weakness is lack of firepower at range 3, so you have to plan your approach accordingly. If your thugs aren't in R2 on the first shooting turn, you either screwed up or got outflown...

Edited by blade_mercurial

Now THAT'S cool lazycomet.

What an idea for an alternative obstacle - clouds/nebula: obscure line of sight, no ill effects from flying through them.

We've been using this for our Cloud City game for a year now. Rules are simple. Obstacle, When shooting through them you cannot spend any tokens to modify results, except Target locks

There's a thread for Obstacles check it out, there are many more there too..

Edited by eagletsi111
FTS Gecko, on 19 Dec 2015 - 08:17 AM, said:

Tokyogriz, on 19 Dec 2015 - 12:25 AM, said:
Its ok to like M3-A s.

Try winning any halfway competitive tournament with one. Then get back to us with your amazing results.

I have 6 of these ships. They are near useless. Hopefully someday they will be worth the $100 I have into them.

What, you mean like this?

Sorry you're not having any success with them, but that doesn't mean that no one else is.

Very cool build and you must have played it very well to win 16 man tourney.

However your success is still an outlier and not proof M3-As are a decent ship. I would go after those M3-As and pop them like the little zits they are then take out your other ships. M3-As simply disappear under any sort of sustained fire.

I dont think you could expect to use that list to much success again at the same tourney. Its a one hit wonder. Still creative and well played though Im sure to get that win.

I really like this ship. I think it would pair well with a legitimate scum ace that could cover it from being hunted from higher PS ships.

I would suggest that the existing title is FAQed to say "and" instead of "or" when listing the missile, torpedo, and cannon slot options. If it gained all three, then long range scanners would be an option (for zero points) and the offense would be significantly boosted.

I really like this ship. I think it would pair well with a legitimate scum ace that could cover it from being hunted from higher PS ships.

I would suggest that the existing title is FAQed to say "and" instead of "or" when listing the missile, torpedo, and cannon slot options. If it gained all three, then long range scanners would be an option (for zero points) and the offense would be significantly boosted.

Kihraxz Fighter: · Talonbane Cobra (28)

Push The Limit (3)

Engine Upgrade (4)

Glitterstim (2)

M3-A Interceptor: · Laetin A'Shera (18)

"Heavy Scyk" Interceptor (2)

Ion Cannon (3)

StarViper: · Guri (30)

Predator (3)

Autothrusters (2)

· Virago (1)

Sensor Jammer (4)

This is the last build I tried it was very hard for my oppent to select a target.

I think I will try something like it in the next tournament with a few tweaks, below is what I was thinking.

Kihraxz Fighter: · Talonbane Cobra (28)

Predator (3)

Engine Upgrade (4)

Glitterstim (2)

M3-A Interceptor: · Laetin A'Shera (18)

"Heavy Scyk" Interceptor (2)

Ion Cannon (3)

StarViper: · Guri (30)

Predator (3)

Autothrusters (2)

· Virago (1)

Sensor Jammer (4)

I would love to find a point to go to mangler but the ion does do a lot of work.

What has happened is everyone goes after talon hopefully he survives long enough to get a few modified 5 dice shots in (he has not survived a match for me) but since all focus is on talon guri and laetin are free to do there thing.

I really like this ship. I think it would pair well with a legitimate scum ace that could cover it from being hunted from higher PS ships.

I would suggest that the existing title is FAQed to say "and" instead of "or" when listing the missile, torpedo, and cannon slot options. If it gained all three, then long range scanners would be an option (for zero points) and the offense would be significantly boosted.

Kihraxz Fighter: · Talonbane Cobra (28)

Push The Limit (3)

Engine Upgrade (4)

Glitterstim (2)

M3-A Interceptor: · Laetin A'Shera (18)

"Heavy Scyk" Interceptor (2)

Ion Cannon (3)

StarViper: · Guri (30)

Predator (3)

Autothrusters (2)

· Virago (1)

Sensor Jammer (4)

This is the last build I tried it was very hard for my oppent to select a target.

I think I will try something like it in the next tournament with a few tweaks, below is what I was thinking.

Kihraxz Fighter: · Talonbane Cobra (28)

Predator (3)

Engine Upgrade (4)

Glitterstim (2)

M3-A Interceptor: · Laetin A'Shera (18)

"Heavy Scyk" Interceptor (2)

Ion Cannon (3)

StarViper: · Guri (30)

Predator (3)

Autothrusters (2)

· Virago (1)

Sensor Jammer (4)

I would love to find a point to go to mangler but the ion does do a lot of work.

What has happened is everyone goes after talon hopefully he survives long enough to get a few modified 5 dice shots in (he has not survived a match for me) but since all focus is on talon guri and laetin are free to do there thing.

That's the same way I list build! Forcing your opponent into those difficult decisions is awesome. I have a lot of faith in Guri as of late. I ran 40-point Guri (same as yours but with Lone Wolf and ID) and 3x Cartel Marauders. Essentially no one wanted to shoot Guri at all (some tried, but failed). She was so defensive that the rest of the list became the liability, so I see what you are saying. Adding Laetin to the mix is a fantastic idea because it forces even more difficult decisions. I would love to add Cobra to this kind of list, but I also prefer 4-5 ship builds if I don't have an anchor. Perhaps I could throw in a few feedback array Zs for the 4-ship or some type of YV-666 to anchor instead of Cobra.

The Scyk definitely has a place and I have not considered it recently, so thanks for the thoughts. Time to dust this guy off.

I've had success with

Serissu (20)

"Heavy Scyk" Interceptor (2)

Heavy Laser Cannon (7)

Elusiveness (2)

3x

Cartel Spacer (14)

"Heavy Scyk" Interceptor (2)

Heavy Laser Cannon (7)

Flying in formation helps, as does taking evades instead of focuses.

I've had success with

Serissu (20)

"Heavy Scyk" Interceptor (2)

Heavy Laser Cannon (7)

Elusiveness (2)

3x

Cartel Spacer (14)

"Heavy Scyk" Interceptor (2)

Heavy Laser Cannon (7)

Flying in formation helps, as does taking evades instead of focuses.

lol 36 points just to equip HLC..... on 3 hit point ships? lol

Other than epic play I just dont see this working often.

I used 4 cartel marauders with an ion Scyk for 2 casual games so far and the scyk worked out great.

In the first game it split off to ion a yv666 which allowed the Kihraxz fighters to swing in for the kill. In this game it rolled some great greens and only went down to the last simultaneous fire shot of the game.

In the second game it ioned a crack squadron onto a rock into a major explosion and then did some great blocking. The opponent concentrated fire on the more dangerous fighters.

I didn't have much luck with the five I bought early on but one in a squad works well.

Will try this squad in a tournament soon.

I like turtles.

I like the Scyk too. I'll love it more when Jabba's Yacht comes out with another M3-A model, 2 new Title upgrades and more pilots.

I like turtles.

I like the Scyk too. I'll love it more when Jabba's Yacht comes out with another M3-A model, 2 new Title upgrades and more pilots.

Dance and Sing!

:D:lol::)

lol 36 points just to equip HLC..... on 3 hit point ships? lol

Other than epic play I just dont see this working often.

I've gone 4-0 with it. It throws 16 attack dice, and is nearly as efficient as the basic TIE fighter (101.5%, per MajorJuggler's Math Wing)