I know.
I've been here long enough that I should know some things. I should know far, far more than I do. But I don't.
I am, by all accounts, still a huge rookie. I know certain ships are viable and others are not. I know actions and crew abilities exist but not how they cooperate.
Things I can't be taught by an FAQ. Basically, I need general advice, the process of which XWMG should be played, and tips on what I should avoid and what I shouldn't.
***I will not accept "The HWK is not viable" because on that one I am bullheaded (and generally that unit has been little but successful for me.)
I'm also incredibly deficient in terms of unit movement. You give me a stick and throttle and I will outfly everybody you know. You do this dial and restricted movement stuff and man I am just...
Well I may be in a very loving relationship with asteroids, possibly even married with children.
Also Asteroids HOW DO THEY WORK? Setting them on the board, that is.
Just how big exactly is my deployment area? Range 1, right? I really don't know.
Augh. I know so little- and the worst part is, my local X-Wing scene is just... Dreadful. Absolutely dreadful. My family is the scene. Ugh.
It's a huge mess.



