Once more with feeling... Conner Net Ion token confusion

By PaulTiberius, in X-Wing Rules Questions

I know this has been hashed over to death in the past, but I still couldn't find a solid answer with a search.

Tonight we had a situation with a TIE Phantom. It decloaked at the start of the activation phase. Then my PS2 K-wing maneuvered to drop a Conner Net, overlapping the Phantom to immediately detonate, while Whisper had not yet activated to execute its chosen maneuver.

We went to the latest (I think) FAQ to see what the disposition of the ion tokens should be after Whisper moved. It's clear that the Netted ship still executes its selected maneuver and loses its action, but do the ion tokens remain to affect the following activation phase?

We defaulted to saying no, they got removed and resulted in no ultimate ion effect.

I think we did it wrong, but I'm flabbergasted that there's no explicit instruction on this situation in the FAQ. I suspect there's an underlying rule regarding ion tokens that is supposed to be implicitly understood, which just makes me think I'm not understanding something fundamental about when ion tokens dissolve.

Edited by PaulTiberius

Ion tokens remain on a ship until it executes the mandatory ion maneuver and is instructed to remove them.

In the case of a ship receiving the tokens while it already has a plotted maneuver dial, we have an email ruling saying it will execute the ion maneuver the following round.

Here is one of the threads that hashes out the issue

https://community.fantasyflightgames.com/topic/187434-trying-to-explain-conner-net

As for why it isn't in the FAQ, I don't think we have had a FAQ update since the net was released.

I was actually looking for that exact thread last night but was a little pressed for time during the game. Thanks.

As to your first sentence, that sounds exactly like the sort of general principle that I wasn't able to articulate in my mind. Is there an explicit statement of that in the new rules book?

Edited by PaulTiberius

Nothing as explicit as some people seem to want, since this question was getting brought up a lot back when the Nets first came out. It is more an exception proves the rule type thing. The rules DO explicitly say that you remove focus and evade tokens at the end of the round but that other tokens remain, it does not explicitly call out ion tokens at that point, but why would it. No one argues that cloak tokens should be removed at any time other than when the specific rules for them say they should, so why would someone argue that ion tokens get removed at a time other than when the specific rules for them say they should (i.e. after performing the ion move).

Edited by Forgottenlore

Someone seriously needs to make a Conner Net flowchart... I'd happily pay for one!

There is an FAQ listing that explains it. I find if you google XWING FAQ you get a link to an older FAQ. Go to the main X-Wing page and click support and select the current FAQ.

Its here page 10: https://images-cdn.fantasyflightgames.com/filer_public/74/3b/743b0e69-1cc6-4ecd-a261-8e2ae9fc3d78/x-wing_faq_v323.pdf

Basically says the same thing the email did.. i.e. you will never get the full effect of a net in one turn which kinda sucks and also means you probably never want more than 2 nets since you can't ionize a ship back to back turns.

OP- in your case what should of happened is the ion tokens remained until whisper executed "this maneuver" aka the specific 1 white. Then remove all ion tokens.

Edited by Carnor Rex