Trying to explain Conner Net

By Forgottenlore, in X-Wing

OK. A lot of people seem to be REALLY confused by the email ruling we got from Frank about Conner Net. I was loathe to create yet another thread on the subject that could spiral into pointlessness, but it really seems like a bunch of people need the clarification clarified.

For starters, here is a copy of the email, so everyone is on the same page. I have added a couple carriage returns to the text to make it a bit more readable, but have not altered the actual text at all.

In response to your rules question:
Rules Question:

Question about conner nets. At some point someone emailed you all about what to do if Leebo is used when Advanced Sensors...

Here's the email Frank sent. "Rule Question: Leebo as crew on a B-wing with advanced sensors. What happens during the activation phase, when you use Leebo before you reveal your dial, and gain an ion token? Does the ion effect change for the activation phase kick in immediately, resulting in a 1 white forward even though a player has a dial set but not revealed? Or does the whole ion effect come into play next turn? The B-wing would perform a free boost action (receiving an ion token) and then still reveal its maneuver like normal. The effects of the ion token would occur during the next planning and activation phases." This has caused a discussion on the msg boards about how conner nets work. Based on the above email from Frank, if a ship hits a conner net, the ion tokens wouldn't go into effect until the next turn. So a ship wouldn't be able to perform any actions this turn, but would perform it's maneuver like normal and then perform the white 1 straight next turn.

If a Conner Net is dropped overlapping a ship and immediately detonates, and that ship has not yet activated this phase, that ship executes the maneuver on its dial as normal and skips its “Perform Action” step.

If a Conner Net is dropped overlapping a ship and immediately detonates, and that ship has activated this phase, that ship suffers the effects of being ionized next turn and does not skip any “Perform Action” step.

If a ship is ionized, executes its 1 straight maneuver, and overlaps a Connor Net, all ion tokens are discarded at the end of the maneuver (including those received from Connor Net).

Thanks for playing,

Frank Brooks
Game Developer
Fantasy Flight Games
[email protected]

Now. This whole answer can be summed up as follows...

If you are hit with a Conner Net...

  • you take a point of damage.
  • you skip your "Perform Action" step this round if you have not already taken it.
  • you will be ionized next round. The ONLY exception to this is if you were already ionized before hitting/being hit by the net. If that is the case the net does nothing more to you and its tokens will go away at the same time the ones you already had do.

That is everything Frank's email says.

This is how a lot of us assumed it would work.

This is how a lot of us assumed it would work.

Although technicaly it contradicts the ion rules card. I hope the new FAQ comes out really soon to avoid confusion at tournaments. Kind of not too believeable if I say "No, it doesn't have to move 1 straight this turn, an e-mail one of the game devs send to someone on the FFG forum that you don't frequent".

The Ion Rules are effectively now In the Planning Phase, do not assign a maneuver dial. In the subsequent activation phase, execute a 1 forward and clear ion tokens. They could have been intepreted that way from the start, but it's clear now.

Or think of it this way: the Conner Net works the same way if you fly into it as when it's dropped on you.

I think it all comes down to "you cannot change another players maneuver unless they make an illegal move."

That being said once dials are placed in the activation phase they are locked unless a choice was wrong (red maneuver while stressed) or the player has the option to change their maneuver (stay on target). Which makes sense.

For the ion effect maneuvers sure the player is forced into a 1 straight but they enter the planning phase with that knowledge. So the player is planning on doing actions or attacks after executing a 1 straight. The conner net does allow for ionization but it doesn't allow you to change a maneuver dial to a 1 straight just because you have a lower pilot skill or the initiative. While such control might be rather innovative you can say it would be rather frustrating to the point of unfairness on the receiving end.

So I can'tell use my extra munitions TIE Bomber to drop two Conner Nets so that an enemy will hit get ioned in two consecutive turns? Sounds to me like if you are ioned into a second Conner Net, you don'the take the ion effect from that one. (Though you still take the damage and lose action.) Weird.

It goes like this

Ion move --> remove all ion tokens

Ion move --> conners interrupts move (4 tokens) --> remove ALL ion tokens

Lose action step and take DMG as normal

This is how a lot of us assumed it would work.

Although technicaly it contradicts the ion rules card. I hope the new FAQ comes out really soon to avoid confusion at tournaments. Kind of not too believeable if I say "No, it doesn't have to move 1 straight this turn, an e-mail one of the game devs send to someone on the FFG forum that you don't frequent".

Exactly. This puts the game into a questionable state of "Do we follow the rules/FAQ as written, or does an errata from a games dev through a 3rd party source count as legal?"

My gut feeling is that for tournament purposes, the email should be taken as an intention to errata the rules at some point in the near future rather than as an actual errata to the rules with immediate effect. I certainly know that I'd be pissed if I went to a tournament with a list and strategy built around the rules as written/FAQed, and mid game I was suddenly told that the rules had changed because some bloke on the internet has an email from one of the games devs.

For casual games, it's down to players to agree between themselves whether they're going to use the current RAW or the errata that is almost certainly going to become RAW shortly.

This is how a lot of us assumed it would work.

Although technicaly it contradicts the ion rules card. I hope the new FAQ comes out really soon to avoid confusion at tournaments. Kind of not too believeable if I say "No, it doesn't have to move 1 straight this turn, an e-mail one of the game devs send to someone on the FFG forum that you don't frequent".

Exactly. This puts the game into a questionable state of "Do we follow the rules/FAQ as written, or does an errata from a games dev through a 3rd party source count as legal?"

My gut feeling is that for tournament purposes, the email should be taken as an intention to errata the rules at some point in the near future rather than as an actual errata to the rules with immediate effect. I certainly know that I'd be pissed if I went to a tournament with a list and strategy built around the rules as written/FAQed, and mid game I was suddenly told that the rules had changed because some bloke on the internet has an email from one of the games devs.

For casual games, it's down to players to agree between themselves whether they're going to use the current RAW or the errata that is almost certainly going to become RAW shortly.

If in doubt contact the TO ahead of time and ask how they will be judging the rule

This is how a lot of us assumed it would work.

Although technicaly it contradicts the ion rules card. I hope the new FAQ comes out really soon to avoid confusion at tournaments. Kind of not too believeable if I say "No, it doesn't have to move 1 straight this turn, an e-mail one of the game devs send to someone on the FFG forum that you don't frequent".

Exactly. This puts the game into a questionable state of "Do we follow the rules/FAQ as written, or does an errata from a games dev through a 3rd party source count as legal?"

My gut feeling is that for tournament purposes, the email should be taken as an intention to errata the rules at some point in the near future rather than as an actual errata to the rules with immediate effect. I certainly know that I'd be pissed if I went to a tournament with a list and strategy built around the rules as written/FAQed, and mid game I was suddenly told that the rules had changed because some bloke on the internet has an email from one of the games devs.

For casual games, it's down to players to agree between themselves whether they're going to use the current RAW or the errata that is almost certainly going to become RAW shortly.

If in doubt contact the TO ahead of time and ask how they will be judging the rule

This assumes that the player in question even knows that there's a phantom errata to ask about.

The Ion Rules are effectively now In the Planning Phase, do not assign a maneuver dial. In the subsequent activation phase, execute a 1 forward and clear ion tokens. They could have been intepreted that way from the start, but it's clear now.

Or think of it this way: the Conner Net works the same way if you fly into it as when it's dropped on you.

I do wish the ion rules had been modified in the new rulebook to read this way. That would have saved them a lot of grief later.

This wasn't answered.

Ship with ADV senors gets netted.

Can that ship use adv sensors on the following activation?

IE

A conner net lands on Vader with ADV sensors but Vader hasn't gone yet.

So I can'tell use my extra munitions TIE Bomber to drop two Conner Nets so that an enemy will hit get ioned in two consecutive turns? Sounds to me like if you are ioned into a second Conner Net, you don'the take the ion effect from that one. (Though you still take the damage and lose action.) Weird.

I believe you are correct there.

That is a good thing. When Conner net first got revealed I was seriously worried about it totally ruining large ships. A punisher or k-wing could have 4 nets. Four ion turns in a row will move a large ship half the board. I was worried you would be able to drop a net on a ship in the center of the map and walk it all the way off the edge with these things.

If you can't do that...good.

This wasn't answered.

Ship with ADV senors gets netted.

Can that ship use adv sensors on the following activation?

IE

A conner net lands on Vader with ADV sensors but Vader hasn't gone yet.

Your asking if a ship with AS can use them the same round it was hit with the net and looses its perform action step?

I don't see why not. The ship will still be revealing a dial for that round, so AS can trigger.

You wouldn't be able to use them next round since you would be ionized then, of course.

The Ion Rules are effectively now In the Planning Phase, do not assign a maneuver dial. In the subsequent activation phase, execute a 1 forward and clear ion tokens. They could have been intepreted that way from the start, but it's clear now.

Or think of it this way: the Conner Net works the same way if you fly into it as when it's dropped on you.

I do wish the ion rules had been modified in the new rulebook to read this way. That would have saved them a lot of grief later.
Edited by WWHSD

It was a huge oversight on the part of FFG to not change the Ion token rules so that RAI and RAW matched.

Based on the fact that the Conner net, ion bomb and cluster mine rules are also not in the new book, I can only assume that the text for the new rulebook was finished and locked down before they knew there was going to be a s#%^storm over all this.

To be fair, RAW wasn't completely unambigious in the other direction. But yes, wouldn't have been a bad idea to clarify that Ion is in practice a Planning Phase effect that sets your dial to White 1 whether you have that move or not.

To be fair, RAW wasn't completely unambigious in the other direction. But yes, wouldn't have been a bad idea to clarify that Ion is in practice a Planning Phase effect that sets your dial to White 1 whether you have that move or not.

I think that would actually muddy things up as much in regards to revealing dials and would change the way that Nien Nunb and R2 have been ruled to work. It would also conflict with the new crit that prohibits straight maneuvers from being assigned.

The problem with the rules is that your ship becomes Ionized once you receive the correct number of Ion tokens for your ship size. It then presents a list of things that apply in different phases when your ship is Ionized. With the way that they want it to work, Ionization should be something that happens at the start of the Planning phase instead of when you receive the token. With that change, the rest of the rules work as intended.

Now. This whole answer can be summed up as follows...

If you are hit with a Conner Net...

  • you take a point of damage.
  • you skip your "Perform Action" step this round if you have not already taken it.
  • you will be ionized next round. The ONLY exception to this is if you were already ionized before hitting/being hit by the net. If that is the case the net does nothing more to you and its tokens will go away at the same time the ones you already had do.

That is everything Frank's email says.

Nicely put, short, simple, and accurate.

This is how a lot of us assumed it would work.

A lot yes, but not everyone. RAW allowed the Ions to work same turn, which is obviously not what they intended. In any case, it's pretty clear now, which is good.

This wasn't answered.

Ship with ADV senors gets netted.

Can that ship use adv sensors on the following activation?

IE

A conner net lands on Vader with ADV sensors but Vader hasn't gone yet.

As Forgottenlore said, yes. You can still use Advanced Sensors even if you are already skipping the Perform Action step. You can NOT use AS if you are Ioned at the start of the turn, because you never reveal a maneuver dial. Frank replied to someone to confirm this, too lazy to look it up right now.

Also, more importantly, for goodness sake don't put AS on Vader, you are giving up TWO actions to use it, not worth it. :P

Edited by imprezagoatee

It was a huge oversight on the part of FFG to not change the Ion token rules so that RAI and RAW matched.

Based on the fact that the Conner net, ion bomb and cluster mine rules are also not in the new book, I can only assume that the text for the new rulebook was finished and locked down before they knew there was going to be a s#%^storm over all this.

I'm hoping that the rules reference is a living document like the FAQ has been that receives periodic updates.

I'm hoping that the rules reference is a living document like the FAQ has been that receives periodic updates.

Actually, I don't think I would want that. If that were the case you would need to print out a new, 50 page rules reference every time they updated it, instead of just a 15 page FAQ.