In my rogue trader game there is a moon hidden inside a light-bending gravity anomaly that in the ages past during the dark age of technology was R&D station for the expanding human empire. An eldar transport ship crash landed on the moon after rupturing the webway and sealing the moon away from the outside world. The inevitable confrontation happened and after a war that nearly wiped both groups, their descendants signed a trouce.
They tried to create a mighty carrier, a mini craftworld if you like, strong enough to take them through the anomaly surrounding their relatively hostile home, but with the militaristic bent that both cultures have taken during their continuous engagment - many of their greatest wraithsmiths and engineers were already dead or at the end of their life. Repairing the eldar transport was unthinkable since the lack of steady source of solar energy meant that it would never be able to take flight.
Despite lacking much of the neccessary infrastructure, they salvaged the remains of the crashed ship and created a new one, using almost all of the available resources in the process. They worked so relentlessly, that at first they though that the efects of the fatal flaw in the ships fusion core was a mare sign of exhaustion and failed to reaile the truth until it was too late. With the ship all but finished, the remaining of their greatest minds died inside it from the leaking radioactive miasma and some even faced fate worse than death.
Striped from most of their resources and under the constant threat from the motated monstrocities pouring from their former hope of survival - their society detiorated into feudal state and sciency and technology became myths and magic.
In current days, my players have crashlanded on the planet as well, after making an uncalculated warp jump following the near fatal injury of their navigator during a loosing battle with a Battle Barge of the Emperor's children traitor legion. The natives, now a human/eldar hybrid with long lives, but very low fertility rate see them as the messiah from their legends (an amalgamation of the reborn Y'nnead and the Emperor), who will lead them to salvation. Their only hope to leave the planet is to cleanse the nearly finished ship from its mutant infestation, replace the tainted fusion core with their still inact plasma drive and brave the dangers of the gravity anomaly.
I want their (hopefully) newfound ship to look like the Bangal carrier from Star Citizen:
http://vignette3.wikia.nocookie.net/starcitizen/images/2/2f/Carrier_small.jpg/revision/latest?cb=20121117142536
https://s-media-cache-ak0.pinimg.com/736x/90/0a/b0/900ab01f815674463227ecaa18dcc627.jpg
I want the ship to be relatively small for the imperial standards (3 km long), but still able to almost stand up against an imperial cruiser in a fight.
What I am having trouble with is comming up with suitable statistics for the vesel. I want the ship to showcase both the achievements of the imperial and eldar technology. For armaments I'm thinking that two pulse lances (port and starboard) and an aft Jovian Patter Launch Bay (is there some better Launch Bays on Imperial origin that I am missing?) should be enough, since it is more of an exploration vessel and less of a gunboat, but I want it to have some other tricks in its sleave that my players will discover as the time goes. Does anyone have suggestions (have in mind that solar sails are out since the make little sence)?