Hypothetical: Missiles and torpedo's beyond range 3.

By DariusAPB, in X-Wing

So you all know why I am posting this.

Our big ships can now fling torpedoes and missiles.

So: Will we ever see long range munitions.

Will these hypothetical long range munitions be huge only, or large-huge, or any?

Could there be a possibility of small only range 5...?

Discuss.

Diamond Boron missiles (range 5 assault missiles on crack) could be a thing maybe?

Introduced with the Suprosa.

You heard it here first guys.

If and when all those poor Assault Gunboat fanboys get their way, I could definitely see a range 4 missile. Maybe include instructions on how to combine range ruler with straight maneuver templates for folks without an extended ruler.

<<< Is a poor Assault Gunboat fanboy.

The simplest option is to include 4 long range (again i chose diamond boron) missiles with an epic ship, the suprosa.

another extended rangefinder, so you know, while anyone can use said missile, they must actually have the extended rangefinder if they have the card.

Edited by DariusAPB

Only for Epic, if they do it at all. They are not going to require an Epic purchase to play a normal 100 pt game.

It could be done with some kind of an Epic-only upgrade card that allows a change of range for equipped secondary missiles and/or torpedoes.

Only for Epic, if they do it at all. They are not going to require an Epic purchase to play a normal 100 pt game.

Precedent disagrees at least twice.

C3PO

X1/ATC

Both of these examples must not and cannot be ignored.

Edited by DariusAPB

Only for Epic, if they do it at all. They are not going to require an Epic purchase to play a normal 100 pt game.

Precedent disagrees at least twice.

C3PO

X1/ATC

Both of these examples must not and cannot be ignored.

Those are hardly required. To use a Range 4-5 weapon, you need the range finder. I don't see them putting those in any standard release.

They won't, but as i said. If the cards are 4packed in an epic... but usable for any ship.

It's been done, and in an epic confirms the rangefinder is there.

Only for Epic, if they do it at all. They are not going to require an Epic purchase to play a normal 100 pt game.

Precedent disagrees at least twice.

C3PO

X1/ATC

Both of these examples must not and cannot be ignored.

I think they can be. You're talking two different problems, here. The problem with R3+ munitions is lack of range ruler, a physical component. The problem with the other two upgrade cards (which you don't need, but are mondo helpful) is that most players don't want the ship they come with. You don't buy a Raider, get a TIE/x1 title, but no TIE Advanced.

I see what you're saying, but I wouldn't call it a precedent.

4X1 titles, 1 Advanced.

The Advanced fix was in the raider. That's a fact. That's nothing that can be disputed. You want the X1 in a tourney setting you need the raider.

Me, fine with that. Others... not.

The key thing is tourney setting. You can use all this in casual without, but FFG do love codified tourney rules. So to use those TIE advance X1s with ATC, jammer or AC... need that raider/those x-1 cards.

The only difference here is the physical requirement is less plastic model, more range5 ruler.

I don't think we'll ever see range 5 ordnance come with a standard non epic ship. Ever.

But with an epic... I'd bet on seeing suprosa announced within a year basically.

An alternative possibility is a 2 stage warhead.

Fire it, place a token at it's resting place, next turn it fires itself.

Edited by DariusAPB

You can easily run a TIE Advanced with out the Raider stuff. It just isn't as competitive as it might be. You need something to indicate Range 4-5, however, since you can't do it with the current range ruler.

What you are arguing for is similar to those that wanted new types of dice, which would have to be included with each and every new thing that uses those dice.

Time will tell.

Like I said, I'd bet on Suprosa/mobquet with range 4+ ammo within a year. It just fits too well.

It's really no different, you don't need to use these missiles, but you need to buy the epic to have them.

There's no reason they couldn't put a upgrade or torp/missile in that could go range 4 or 5. However the only way they will do so is in a package that can fit a range 4 or 5 ruler in it.

So while the product itself will most likely be part of the Epic game, the upgrades themselves could be used in the standard game. But on the other hand... It maybe such a thing that FFG would want to limit range 4-5 to only epic ships.

There's no reason they couldn't put a upgrade or torp/missile in that could go range 4 or 5. However the only way they will do so is in a package that can fit a range 4 or 5 ruler in it.

So while the product itself will most likely be part of the Epic game, the upgrades themselves could be used in the standard game. But on the other hand... It maybe such a thing that FFG would want to limit range 4-5 to only epic ships.

Exactly.

Only for Epic, if they do it at all. They are not going to require an Epic purchase to play a normal 100 pt game.

Precedent disagrees at least twice.

C3PO

X1/ATC

Both of these examples must not and cannot be ignored.

No wonder he's so stressed.

Edited by GrimmyV

Why aren't there any range 4-5 missiles or torps with the Gozanti?! Call them long range concussion missiles or what ever. Such a lost opportunity.

There's no reason they couldn't put a upgrade or torp/missile in that could go range 4 or 5. However the only way they will do so is in a package that can fit a range 4 or 5 ruler in it.

So what large based ships are we still missing?

So what large based ships are we still missing?

I'm not sure a range ruler would fit in a large ship box. Maybe something the size of a Ghost...

IF there is a Range 4 or 5 missile and it is included in an Epic set that includes the extended range rulers there should be no issues. You must have the upgrade to use it and getting the upgrade also happens to include getting the ruler. Now if you steal that missile from someone else then you may not have the ruler but it's your fault for not stealing the ruler as well.

I've long thought there could be some piece of ordnance with a range that extends beyond R3. The basic mechanics aren't even so difficult as you just remove a range restriction but getting the final balance when it comes to use, power, and cost right may be tricky.

For an amusingly nostalgic look at this very same topic, take a look here: http://community.fantasyflightgames.com/index.php?/topic/121987-suggested-fix-for-missiles-torpedoes-usable-at-range-5/?hl=+range

How times have changed!

Oh for those halcyon days of mid September 2014, we were all so young. We didn't even know Stormtroopers could be black!

Speak for yourself ;)

Some of us never cared what was under the suit, and still don't. :)

Edited by Scopes

I think there should be a difference between huge ship vs huge ship combat ranges and huge ship vs small ship combat ranges. Armada visually does this better, never played it but at least the ships can engage each other from a reasonable distance. Nothing looks sillier than a Raider and a Corvette getting within handshake range before they start blasting each other. So for my house rules things like Turbolasers should be in range vs other Huge ships on the same Epic map but still be limited to range 5 for small ships. Ordnance could be treated somewhat similar, maybe increasing by 1 range band vs Huge ships but only for Huge ship ordnance firing at other Huge ships. They have more sensors and crew to do this sort of thing after all.

If I was FFG and wanted to make money, I would introduce range 4 missiles with the Huge scum ship that they are probably working on. I would also make sure that the ability to acquire a target lock beyond range 3 remains limited (Vader's shuttle, basically). That way you don't unbalance the non epic games :)

Edited by dotswarlock