So, it seems that pretty much everyone's agreed that missiles and torpedoes in general are overpriced for what they offer, and that there's usually better alternatives out there (including in many cases, the ship's primary weapon).
So here's a suggestion - why not make some of the available missiles/torpedo options effective at longer ranges? And specifically, allow them to out-range a ship's primary weapons?
Traditionally (in the X-Wing games series) missiles and torpedoes were used to inflict damage from long range against heavily defended but slow moving targets - freighters, capital ships, transports,facilities and the like:
....however they were much less effective in close range dogfights, where nimble ships were able to avoid them by taking evasive action.
Making - for example - Proton Torpedoes, Concussion Missiles and Homing Missiles usable up to range 5 could add a new layer of tactics in the game, especially with regards to ship deployment, action passing and action retention - Target Locks would still need to be acquired in order to fire, so the user would need some degree of action synergy, be it an equivalent to ST-321, Dutch, Jendon, Lando etc.
Any thoughts on the idea? Suggestions? Improvements? etc