Coruscant Expansion

By Felswrath, in Star Wars: Imperial Assault

I was thinking that an expansion that would be fun, and easily done would be a Coruscant Underworld expansion. We already have lots of cantinas and a junk shop. As for new tiles all we would need would be street tiles. And for a big tile (hangar/ trash compactor sized) we could get a warehouse filled with difficult and blocked terrain (the reverse could be hangar with an air speeder (or two) in it.

As for villains, we could get:

Coruscant guard

cost 8

reinforcement cost 3

reinforcements 3

auto block

~ pierce 1

~ + 1 damage

~ recover 1 damage

-> stun grenades - target a space within 3 squares...( same as supply card)

health 4

speed 3

defense B

attack melee YY

Coruscant guard

cost 13

reinforcement cost 4

reinforcement 4

auto block

~ pierce 2

~ +1 damage

~recover 2 damage

-> stun grenade

protector

health 6 speed 4 defense B Attack melee YY

then we could have maybe 2 different fringe units.

Villains could be Weequay leader and Unique Coruscant Guard leader

Heroes I haven't the slightest clue, but should have a gritty feel.

If we get a criminal underworld expansion, I vote Mar Shaddaa.

+1 for Nar Shaddaa. Always wanted to see more of it.

Nar Shaddaa sounds good to me, I just want a melee imperial unit that is slower than the royal guards and does not have reach.