…And it has come to pass that the Lord of the Woods, being... seven and nine, down the onyx steps.... tributes to Him in the Gulf, Azathoth, He of Whom Thou hast taught us marvels... on the wings of night out beyond space, out beyond th... to That whereof Yuggoth is the youngest child, rolling alone in black aether at the rim…
-H.P. Lovecraft, The Whisperer in Darkness.
Download link
https://boardgamegeek.com/filepage/123661/children-yuggoth
Children of Yuggoth is an Ancient One only expansion written by Michael Hunter, featuring 24 Research Encounters, 7 Mysteries, 10 special encounters, 12 adventures, 16 Abducted conditions, 4 Epic Monsters and Rules/FAQ sheet.
The expansion allows you to match your wits against the Mi-go, powerful but secretive aliens that have lived on earth for centuries. They avoid humans not because they lack the power to defeat mankind in open warfare, but simply because it is less effort to keep their existence from us.
However, ignorance is no longer an option. The Mi-go came to Earth to mine arcane metals as well as more abstract qualities of space-time, resources only the most learned scholars even know exist. Their dark industries are beginning to destroy the fabric of our planet, threatening to suck the entire globe into the void if the Mi-go are not stopped. Here the Investigators come in, ready to solve the Mysteries of the Mi-go and save the world.
The investigators may have to match wits with The Messenger, To Who All Things Must Be Told. This shadowy aspect of Nyarlathotep does not wait idly for the investigators, It lurks behind a veil of shadows and silence, and even finding such a being will test the cunning of investigators as well as their strength. The investigators might have to close the Wells of Night, fonts of power that the Mi-go use to appease their eldritch allies. To do this will require the investigators to form a magical conjunction at specific points around the world, in order to cast a ritual that will seal the wells. The boldest investigators may even have to travel to Yuggoth itself, a black orb at the far edges of the solar system where the Mi-go make their home, but reaching to this cursed place will require an artifact of great power.
Another mystery sends investigators into the steep hills and brooding forests of Vermont to seek the knowledge of Henry Akeley, a recluse who was studying Mi-go for the months before his mysterious disappearance. In these encounters investigators might have to track down the vanished man’s estate, search the trackless heights of Round hill, or even withstand the horror that now wears Akeley’s skin.
In their struggles against the Mi-go, the luckless investigators may become abducted, victims of the aliens and their obscene science. An Abducted condition both costs the investigator their next action and subjects them to the Mi-go’s surgical curiosity. The effects of this can range from a simple interview to the extraction of the helpless victims brain! Sometimes the Mi-go’s science can even lead to an improvement to the weak human physiology, but at great cost to the patient.
Note that several of the components in this expansion also tie in with other expansions, using conditions and assets from them. These cards can be removed if the players do not have access to that particular expansion.
Unlike other Ancient Ones, the Mi-go cannot be defeated by solving Mysteries alone. Upon completing the second mystery, the investigators will be sent on an Adventure to find and destroy the Hole in the World, the spiraling, insanely angled mine of the Mi-go that digs into the earth and into the fabric of reality itself.
The Hole in the World adventure is divided into three stages, as the investigators come closer and closer to the heart of the Mi-go’s industries. In the first stage the investigators search for the location itself. They may have to track down an escapee, or perhaps use their magical knowledge to track the dimension twisting magic that flows from it.
The second stage sees the investigators descend far beneath the earth. This stage is designed to slow but also to weaken the luckless investigators who dare intrude. They may be forced to battle their way past Mi-go sentinels in the pitch dark, or to sacrifice their very mind to navigate their way through the labyrinth.
When the exhausted investigators finally reach the belly of the beast, they have one last task to defeat the Mi-go and save the world. They could be confronted with the mocking grin of Nyarlathotep himself, or have to scour the earth for magics to control the screaming void they find.
The Mi-go have kept themselves secret for centuries, working through agents and keeping their bases far from places humans care to go. Finding clues about the Mi-go will send the investigators to the darkest corners of the globe, expose them to great risk, and enlighten them on the darkest mysteries of their world and the void above it.
The expansion is available for download as a pdf from the link at the top of the page.
Edited by Adelphophage