I wanted there to be a thread for people to share their ideas for FFG with FFG. I hope that this can serve that function. *If there is already a similar thread in existence, I have not seen it. If so, please inform me. I am fairly new to the forums.
Let me begin:
- Paper Only Expansions. These small packs would consist of pilot cards, upgrade cards, ship base cardboards, and maybe dials. No ships, pegs, or bases. These packs could serve many functions advantageous for FFG and players alike.
What I would love to see come out of this:
- New pilots for pre-existing ships. Some ships like the Z-95 and TIE Defender just don't have many good pilots. This idea could provide a good way to facilitate adding more pilots.
- More cross-factional ships. I so want there to be a rebel version of the Lambda shuttle.
- More cross-factional pilots. Rebel Soontir Fel? Scum Han Solo? Yes please!
Why this makes sense for FFG:
- Cheap to manufacture and ship, but can still be sold at a healthy premium while still being viewed as more affordable by players.
- Can help provide extended revenue from the ships already purchased by consumers.
- For ships not targeted for inclusion in an "Aces" expansion, this could be a great alternative.
- Potential shorter/easier project timelines.
Why this makes sense for FLGS:
- Lower price point=easier sale
- Smaller packaging requires less shelf space and storage room
- Creates an easy up-sale opportunity.
Why this makes sense for PLAYERS:
- We've already bought piles of ships from the first waves. We don't need the ships, just the cards to accompany them.
- Breath new life into old ships and lists.
- Cheaper than an "Aces" expansion
- MOAR options!
2. Captured Ship. As I mentioned above, I would like to see more cross-factional ships. This could be partially facilitated through a new Captured Ship rule. A ship with the Captured Ship header would gain certain benefits before and during the initial engagement, but not afterwards. So, for example, the rebels have captured a Lambda Shuttle and are using it to infiltrate an Imperial base. While at range 2+ and before the shuttle has shot, enemies would not be able to target it. Any enemy that the shuttle shoots at during its initial engagement is -1 agility and cannot use evade tokens. Once the shuttle targets an enemy, it is identified and can now be targeted itself. If the shuttle comes within range 1 of an enemy, it is identified and can be targeted by the enemy. All combat involving the captured ship after its initial engagement is normal as it has been identified by the enemy.
Anyways, there are two ideas to start the discussion. What do you think?