Hi,
I just had a couple of rounds of the game and I am really fascinated. The only thing that bugs me are the mysteries.. The main winning purpose are the mysteries. So you would expect that those are sophisticated and thrilling. But - you just have to collect some markers. Yes, it is hard to collect them, and yes, you have the theory behind the markers (clue markers help to solve the "riddles" the investigators have to face etc)
But - when many of the other game mechanisms are outfitted with story, why not the "great main purpose" of the game? I would've expected a very difficult special exploration. Or a special encounter in another world. Something like that. Imagine a unique epxloration popping up with an new mystery card. A unique exploration that is bound to a location (himalays for example) and an elder one. And maybe you must be i na team with at least two investigators to solve it. I think this would be rather more atmospheric than .- "undertake a research and collect the token, n times")
Did some of you also think about this fact?
Well maybe I should make some thoughts about custom elder one mysteries ![]()
darkstain