When trying to attach add-ons to your ship, do you purely take the ship's "size" (Transport, Frigate, Cruiser, etc.) into consideration, or can you take its actual size? I usually think of your typical Transport as the smaller end of the scale, but then they drop the Goliath and the Universe, in BFK, and both of those colossi are "transports", because they haul goods. I was thinking it might be interesting to have a group introduce a Goliath to Damaris; it orbits a blue star, and is, itself, rich with minerals, so it stands to reason they might be a good locale for making plasma fuel, as well as already possessing trade capability, to sell the lucrative resource. Thought I might throw a plasma scoop onto the Goliath, to "round out" its harvesting abilities, but Transports don't seem to have a listing. Thing is, the Goliath is 3 miles (5 km) long, making it quite big for a "transport", and comparable to a cruiser, in girth. Would you say "nope, no transport option", or say "big ship uses the "big ships" option"? I've often felt the same with the Universe. Does it get to be HUGE, but use more "toy ship" size bits, anyway, or does a vessel of that scale have to get parts of that scale? Battleships would have "battleship parts", but if that's because even Grand Cruisers don't use such mammoth parts, fine. If you COULD strap several things together, or fit a particularly large GC's parts to a particularly small Battleship, it would seem a tad easier to salvage the thing, than it usually is portrayed.
Just curious. Is a "transport" a transport, or is a cruiser-sized transport still in need of cruiser-scale parts?