Newbie questions

By Gabb, in Forbidden Stars

1. Whats the point of the cache token assets? Why can't they just increase your material by 2?

2. If you play a combat card that allows you to add another dice, but you are already at 8 dice, you can't add a token either and theres no effect right?

3. Whats the reason for the 8 dice limit?

4. If a unit gets routed at say round 2 of combat it's dice it originally contributed to the start of combat still stay there right?

5. Ships can only have combat with other ships right? ( not including orbital strikes )

6. Whats the purpose of having 2 factories in a system?

7. If a combat card has the ability to take 1 dice away from the opponent ( say a attack gun dice ) but none of their dice show the attack gun icon except for their combat card, does it take it away from the combat card since the instructions say the combat card stats should be treated as dice?

8. Defender always wins ties which means in a lot of bigger battles the attacker won't win if they can't kill all the defenders routed units right? ( assuming the attackers units are routed as well )

9. If a player can't retreat his units ( can retreated units go past ships to get to a world? ) then they are destroyed right?

Thanks in advance for the clarifications!

1. Because technically that could give you a lot more money than you should have and the current max for those is 3

2. You can't.

3. Game mechanics, balance, such things.

4. Yes.

5. Yes.

6. None.

7. Everything in the game is very specific. If it takes away a certain type of a die from the total pool of dice and there are none of that specific type, there is no effect.

8. The hierarchy of win/loss is combat -> moral -> defender. There are a lot of ways to gain more moral.

9. They are destroyed. There is no movement that sends ground units over a void through enemy ships.

If in #9 you mean your own ships, then you may retreat trough them to the nearest friendly planet (units going over the population cap are destroyed), if there is no friendly planet you retreat to an empty planet. If none are available trough a legal rout, your forces are destroyed completely

Expanding on what has already been said for #1 and #8.cache tokens let you hold a theoretical 20 buying power, instead of the usual maximum of 14 material. You also can only spend the tokens on units or buildings, not cards. For #8, if there are units (routed or unrouted) on both sides after the third round then the winner goes to whoever has the most moral. Moral is counted by unrouted units, moral dice and placed card values. If there is a moral tie then the defense wins.

6. Whats the purpose of having 2 factories in a system?

6. None.

This is not correct. The rules reference tells you what the purpose is:

The maximum number of units that a player can purchase when resolving each Deploy Order is equal to his deploy limit in the active system. A player’s deploy limit is equal to the combined unit capacity from all friendly worlds in the active system that contain a factory .

So let's say you have two planets in a system with a unit capacity of 2 and 3. Both planets have one of your factories on them. This gives you a deploy limit of 5 units per Deploy order in that system.

6. Whats the purpose of having 2 factories in a system?

6. None.

This is not correct. The rules reference tells you what the purpose is:

The maximum number of units that a player can purchase when resolving each Deploy Order is equal to his deploy limit in the active system. A player’s deploy limit is equal to the combined unit capacity from all friendly worlds in the active system that contain a factory .

So let's say you have two planets in a system with a unit capacity of 2 and 3. Both planets have one of your factories on them. This gives you a deploy limit of 5 units per Deploy order in that system.

plus another advantage is you can deploy units on different planets because normally you are forced to deploy them on the factory planet right?

some follow up questions:

concerning #7: it says on pg 13 of the learn how to play: "Combat card icons - these icons function like icons on dice and persist until the end of combat" so I thought that this means treat them as dice, is that not true?
concerning #5: Does this always mean ships can retreat since most of the time they can directly travel to a friendly void on an adjacent system ( assuming there is a friendly void which there should be )
some additional questions:
#10: Can a routed unit start a defense at a planet and if so I'm assuming they don't get any dice and the only attack/defense icons they will get will be in the combat cards
#11: it says when combat is over reinforcement tokens go "back to supply" does this mean the player loses them or it goes back into his inventory?
#12: what cards are shown face up in the normal course of the game? I'm guessing it's combat upgrade cards and order upgrade cards right? every other deck is face down and hidden to the opponent?
#13: The only thing in the entire game that can double a worlds capacity is 2 factories built on the same planet ( enabled by certain cards ) right?
#14: You technically can only move a maximum of 5 units from one area to another right? ( not including other units as long as they are moving within the chosen active system )
#15: a planet is considered yours ( or controlled by you ) as long as you have a unit on it or structure right?

10. Assuming that there exist rallied units as well when defending, yes. Otherwise a defending force with only routed units automatically loses (and must retreat), and in any case routed units cannot move on the attack at all. (They can only move to retreat.)

11. The former. "Supply" in games such as this refers to the general pool from which to collect tokens and other game pieces when the game says to.

12. Correct. That said, it's good form to let your opponent know what's in your combat deck if asked outside of a combat, since in theory they can just check what combat upgrades/base combat cards are in the upgrade deck and figure out the rest through process of elimination anyway. (Asking to see the combat deck during a combat is obviously off limits!)

13. Correct.

14. Yes, as you can only ever move five units into any given area, and the unit limit of any given area is never above five to begin with.

15. Correct.

plus another advantage is you can deploy units on different planets because normally you are forced to deploy them on the factory planet right?

No, you can deploy newly produced units to any friendly or uncontrolled area in the system.

some follow up questions:

concerning #7: it says on pg 13 of the learn how to play: "Combat card icons - these icons function like icons on dice and persist until the end of combat" so I thought that this means treat them as dice, is that not true?
concerning #5: Does this always mean ships can retreat since most of the time they can directly travel to a friendly void on an adjacent system ( assuming there is a friendly void which there should be )

#7: This refers to the combat card icons persisting until the end of combat, unlike the combat tokes, which only persist until the end of each execution round.

#5: Yes, most of the time ships will be able to retreat, as they don't need a legal path, although some special rules still apply, depending if the retreating party attacked or defended.

I you haven't done this already, I highly advise reading the Rules Reference. The Learn to Play Rulebook is a good start, but unfortunately a lot of details were simply no mentioned in that Rulebook.

Edited by Niddi

10. Assuming that there exist rallied units as well when defending, yes. Otherwise a defending force with only routed units automatically loses (and must retreat), and in any case routed units cannot move on the attack at all. (They can only move to retreat.)

11. The former. "Supply" in games such as this refers to the general pool from which to collect tokens and other game pieces when the game says to.

12. Correct. That said, it's good form to let your opponent know what's in your combat deck if asked outside of a combat, since in theory they can just check what combat upgrades/base combat cards are in the upgrade deck and figure out the rest through process of elimination anyway. (Asking to see the combat deck during a combat is obviously off limits!)

13. Correct.

14. Yes, as you can only ever move five units into any given area, and the unit limit of any given area is never above five to begin with.

15. Correct.

Wait are you sure about #13? Because upon reading the RRG again its seems like 2 factories on 1 world just double the deploy limit instead of actually increasing the worlds capacity.

For example a system with a world with 2 factories with a unit capacity of 5, cannot build 10 units on that planet but can deploy 10 units and spread them throughout friendly planets on that galaxy right?

10. Assuming that there exist rallied units as well when defending, yes. Otherwise a defending force with only routed units automatically loses (and must retreat), and in any case routed units cannot move on the attack at all. (They can only move to retreat.)

11. The former. "Supply" in games such as this refers to the general pool from which to collect tokens and other game pieces when the game says to.

12. Correct. That said, it's good form to let your opponent know what's in your combat deck if asked outside of a combat, since in theory they can just check what combat upgrades/base combat cards are in the upgrade deck and figure out the rest through process of elimination anyway. (Asking to see the combat deck during a combat is obviously off limits!)

13. Correct.

14. Yes, as you can only ever move five units into any given area, and the unit limit of any given area is never above five to begin with.

15. Correct.

Wait are you sure about #13? Because upon reading the RRG again its seems like 2 factories on 1 world just double the deploy limit instead of actually increasing the worlds capacity.

For example a system with a world with 2 factories with a unit capacity of 5, cannot build 10 units on that planet but can deploy 10 units and spread them throughout friendly planets on that galaxy right?

You've got a good point there - I was just thinking of deploy capacity (officially "deploy limit") rather than the overall unit capacity, which does not change with multiple factories.

Hello guys. I have one question. I had battle among two ships, and both was destroyed during round 1. What happens then?

Thank you!

Neither side wins or loses , but the battle ends regardless. No triggers fire based on one side winning or losing, and thus (as a primary example) structures would not change hands in ground combat.