Hi all,
I know this has been brought up a ton before, but before you click away, hear me entirely out.
Increasing characteristics can only be done during character creation, with the XP given for your species.
A powergamer that knows there will be 10+ sessions to gain XP (using arguably out-of-character knowledge) will see that this is the case, hear that developers suggest increasing characteristics at character creation, and use all of their starting experience to upgrade their characteristics and use future XP for skills and talents.
A roleplayer interested in enjoying the game and creating a well rounded character may increase one characteristic, but will mostly upgrade skills that fit their character idea during character creation, and use further xp to increase skills and talents.
I love EotE and how amazingly balanced it is, however, this is the sole case in which the game becomes a little bit unbalanced. And this happens in every other RPG I've played, the DnD powergamer is leaps above the DnD roleplayer in terms of power.
6 sessions in, the powergamer has 4 agility and 3 ranks in ranged (light) and plenty of room for improvement in the skill (GYYY), while the roleplayer has 2 agility and 5 ranks in ranged (light) GGGYY and cannot become any better at it (unless he wants to become part robot, which kills his character concept).
Now this is the only unbalanced part of the game - not knowing or not planning characteristics at character creation.
I would like to suggest - and I'd love to hear feedback - that throughout the campaign, a character may upgrade characteristics up to the maximum allowable at character creation . Not indefinitely racing to get all 5's in all characteristics, just allow anyone throughout the game to upgrade their characteristics as if they knew at character creation what the powergamer knew about characteristics.
What this means is that the roleplayed human at 6 sessions in can upgrade his characteristics as if he had powergamed at the first session, essentially evening the playing field between a powergamer and roleplayer. The roleplayer would be able to upgrade his characteristic to be that of the powergamer's.
E.g. Powergamed human takes 3,4,2,2,2,2,2, (spending 100xp on characteristics) and roleplayed human goes 2,3,2,2,2,2 (spending 30xp on characteristics). Later on in the game, 6 sessions in, the roleplayed human can still use 70xp that he's earned in the game to go towards characteristics. He can't upgrade characteristics past that. He can't spend 500xp to upgrade all his characteristics, he can just upgrade his characteristics throughout the game as if he knew that he should have done it during character creation .
This still keeps the roleplay aspect to the game, as characteristics aren't changing by very much but do show with a little hard work you can improve yourself a little bit, but crucially , it balances the game between a powergamer and a roleplayer.
This would be the first RPG I have seen that would be able to do that - balance the game between a powergamer and a roleplayer, and I'm excited that while this is still new we may be able to help to make it so balanced.
Let me know what you guys think, I'd love to hear good points against this idea.
EDIT: Clarifiation:
The term Powergamer is used as a term here for someone who knows that starting XP should be spent on characcteristics, while a roleplayer is used as a term for someone who does not. I'm sorry I chose those words, I should have labeled them A and B.
Also see this post for more clarification:
EDIT:
Here are the dice roll probabilities:
And here is the math showing the difference in success rate:
Edited by JJrodny