This is an adaptation of a list I flew when Scum was first released. Palob would steal focus, Torkil would reduce pilot skill, and Palob and Kavil would erase a ship with 9 dice of opportunist blaster turret.
I had a ton of fun with it, and almost won a couple of tournaments with it. It's main weakness was a total dependence on range two. With TLT, maybe that weakness can be balanced.
Any thoughts on how to make the concept work are much appreciated.
HWK-290: · Palob Godalhi (20)
Predator (3)
Twin Laser Turret (6)
Recon Specialist (3)
· Moldy Crow (3)
HWK-290: · Torkil Mux (19)
Twin Laser Turret (6)
Recon Specialist (3)
Feedback Array (2)
Y-WING: · Kavil (24)
Opportunist (4)
Blaster Turret (4)
R4 Agromech (2)
Kavil covers the donut hole with his hefty five dice hammer, two TLTs provide offense at range three, and range two remains the biggest danger zone.
Edited by Like a Bossk