A common complaint I see about DH2 is that people don't like the aptitude system.
What do they do to improve DH2 over each advancement having the same XP cost for every character ?
My first thought is that they might be there to attempt to encourage each character to spend their XP in different ways. But my experience with other classless systems tells me that players will pick out different paths for their character on their own, without needing any mechanical encouragement. Because no two of my players ever tried to build the same character as another.
So would I lose anything if I decided to run a house rule of all character advances will have the XP cost of the character having a single matching aptitude, regardless of how many matching aptitudes the character actually has ?
What I'd gain is that players, especially those who are new to DH2, wouldn't be able to permanently screw their characters up by picking the wrong aptitudes. Meaning more freedom of choice because aptitudes wouldn't get in the way. For an example of them possibly getting in the way, look to the Best Role/Home World for Adepta Sororitas? thread.
I almost want to nominate the Penitent as well, as the special ability is quite fitting for members of the Sisterhood, but the Aptitudes seem rather sub-optimal, given how they include neither WS or BS.
A role that sounds rather fitting lore-wise, but is being recommended against because an important aptitude isn't present.
Is there any reason why I shouldn't simplify DH2 by removing aptitudes ?