A Moment of Silence for the Casualties of Wave 7

By ObiWonka, in X-Wing

TLT needs one b-wing to whiff 8 defense rolls to die.

The combo I listed above only needs to get through 2, and has the dice to over power one of those rolls. And that's not counting the third ship in the list.

Of course- If you run Daggers, you have a good chance to null a TLT before it shoots... It becomes a pretty different outcome with a slight P.S. bid...

It was the same time they brought in recon specialist to be used with it as well as the moldy crow title. If you take a look at it is was fairly well constructed and balanced at the time being able to shoot out of arc also give an incredible firepower boost to the HWK-290 while being 1 point cheaper than an Ion-cannon turret.

1 point cheaper, you just have to invest 6 more points to make it -sort of- viable!

It always was a crappy card and never truly lived. Before wave 6 only Kyle would consider using the BT because others can use the focus stack generated by his RecSpec and MC. It was OKish, but even in wave 3 nowhere near worth the 31+ points.

Now, it can be kind of useful on Palob and/or Kavil, but still takes a pretty large investment in points, and worse; it limits your playstyle. You can't get close because you'll get blocked, you can't keep to much distance because your opponent might escape to R3, both resulting in no shot at all.

The true casualty of W7 is the 2 ship meta.

1 point cheaper, you just have to invest 6 more points to make it -sort of- viable!

It always was a crappy card and never truly lived. Before wave 6 only Kyle would consider using the BT because others can use the focus stack generated by his RecSpec and MC. It was OKish, but even in wave 3 nowhere near worth the 31+ points.

I found Kyle was never the one to really run Blaster Turret - because even if he had Crow - he was often giving away focus tokens, Powering the Turret and focusing, AND giving away focus was too much. Jan could run the turret well enough - but was often stressing herself for her ability, and it was nice to use focus on defense, so Ion also worked quite well with her, as it helped you catch a ship in the net for her to pump another ships attack.

Roark and the Rebel Operative are really good places for the blaster turret, and atop that, Recon Specialist is good enough without needing the MC title, as you get a focused 3 die attack out of arc, AND the rebel operative is usually moving early enough that it doesn't get blocked - losing your action shuts down the blaster turret - so lower P.S. is also better. Even without Recon, the unmodified 3die shot isn't terrible in turret form, especially at 20 points.

Now of course - we have the crazy good Jan + Predator(or opportunist) + Kyle + Engine + Blaster Turret. - That's a beast of a ship.

Enter TLT - is it better than blaster turret? It's location dependant - the Range 2-3 Synergizes better with the Rebel Hwks than the Scum Hwks - where the range 1-2 of the blaster turret overlaps their ability. The 2 point difference will matter in list building. The Blaster turret is now a little more niche than it had been, but there're still places for it.

1 x Gold Squadron with Blaster Turret vs 1 x Gold Squadron with Twin Laser Turret.

All other things being equal, who dies first?

Edited by FTS Gecko

There was a wave when the Defender was alive?

Marin, would you kindly take your soapbox somewhere else? You've long since worn out the joke.

He doesn't understand that balancing a new release against the X-wing would have resulted in an overpriced, uncompetitive ship, nor does he appear to accept that the X-wing is on the list of ships to be tweaked. So he's grieving. He passed through denial but got stuck on anger, and he's taking it out on the rest of the forum. Hopefully he'll arrive at bargaining soon.

I think he was referring to running the Porkins gif into the ground.

It's not the defenders fault most people suck too much to use it effectively, it's an elite ship that needs skill to fly.

I'll also point out it has won tournaments before.

And you can't mount cannons on a t-70 all it does is highlight the need for a buff, it's hardly in the state the e-wing is.

It was the same time they brought in recon specialist to be used with it as well as the moldy crow title. If you take a look at it is was fairly well constructed and balanced at the time being able to shoot out of arc also give an incredible firepower boost to the HWK-290 while being 1 point cheaper than an Ion-cannon turret.

1 point cheaper, you just have to invest 6 more points to make it -sort of- viable!

It always was a crappy card and never truly lived. Before wave 6 only Kyle would consider using the BT because others can use the focus stack generated by his RecSpec and MC. It was OKish, but even in wave 3 nowhere near worth the 31+ points.

Now, it can be kind of useful on Palob and/or Kavil, but still takes a pretty large investment in points, and worse; it limits your playstyle. You can't get close because you'll get blocked, you can't keep to much distance because your opponent might escape to R3, both resulting in no shot at all.

The true casualty of W7 is the 2 ship meta.

But Dash w/ 2x Blues is three ships :P

But yeah I do agree that Wave 7 doesn't change the meta that much. All hopes that this would make bomb upgrades along with missile and torpedo secondary weapons have been pretty much dashed. The EM people are realizing that it is more point investment into under-powered secondary weapons and many people are counting all the EM tokens lost (a lot worse than counting secondary weapons not fired). The rule still goes if you have 12 or more points invested in torpedo or missile secondary weapons to include EM and MF then it is best to drop all of those upgrades and just get another filler ship.

Edited by Marinealver

BT Palob is still very solid.

Blaster turret still has a home on Kavil and palob. Especially the two, while running opportunist.

Kavil slinging 5 dice out of arc, palob throwing 4 after that? That's not going anywhere.

How does Kavil get 5 attack dice out of arc and Palob get 4 using the Blaster Turret?

I see Kavil's ability is "When attacking a ship outside your firing arc, roll 1 additional attack die." and with the attack of 3 on the Blaster that makes 4 total?

Blaster turret still has a home on Kavil and palob. Especially the two, while running opportunist.

Kavil slinging 5 dice out of arc, palob throwing 4 after that? That's not going anywhere.

How does Kavil get 5 attack dice out of arc and Palob get 4 using the Blaster Turret?

I see Kavil's ability is "When attacking a ship outside your firing arc, roll 1 additional attack die." and with the attack of 3 on the Blaster that makes 4 total?

He mentions Opportunist.

Palob steals a token, allowing Opportunist to trigger on both ships. Thus, Kavil gets 5 dice and Palob gets 4.

Blaster turret still has a home on Kavil and palob. Especially the two, while running opportunist.

Kavil slinging 5 dice out of arc, palob throwing 4 after that? That's not going anywhere.

How does Kavil get 5 attack dice out of arc and Palob get 4 using the Blaster Turret?

I see Kavil's ability is "When attacking a ship outside your firing arc, roll 1 additional attack die." and with the attack of 3 on the Blaster that makes 4 total?

He mentions Opportunist.

Palob steals a token, allowing Opportunist to trigger on both ships. Thus, Kavil gets 5 dice and Palob gets 4.

Yes he does. I need to read more thoroughly.

Thanks,

I have actually watched the combo I mention (9 total dice from Kavil and palob) eat BBBBZ in 20 minutes to win a store championship. It broke a b-wing a turn.

I have actually watched the combo I mention (9 total dice from Kavil and palob) eat BBBBZ in 20 minutes to win a store championship. It broke a b-wing a turn.

So at least 88% hits? I don't think you need this particular combo if your dice are that good...

To be fair the blaster turret was rather meh way back in nam (wave 3)

Requiring a focus token was an automatic death sentence for that turret. I still think the card should be corrected via FAQ to remove the focus requirement.

To be fair the blaster turret was rather meh way back in nam (wave 3)

Requiring a focus token was an automatic death sentence for that turret. I still think the card should be corrected via FAQ to remove the focus requirement.

Agreed. It almost feels restricted to RecSpec HWKs and even then, the 3 point RecSpec "tax" and larger coverage makes TLT more attractive with the exception of Palob.

Palob is just about always my primary target when i take on scum. he may as well have a neon sign above him saying "KILL THIS BASTARD FIRST".

Carnor Jax is the Imperial version, with a similar reaction. (and a permanent membership on my interceptor lists)

Edited by DariusAPB

It was the same time they brought in recon specialist to be used with it as well as the moldy crow title. If you take a look at it is was fairly well constructed and balanced at the time being able to shoot out of arc also give an incredible firepower boost to the HWK-290 while being 1 point cheaper than an Ion-cannon turret.

It is well-constructed but not well-balanced. Both the Moldy Crow title and the Blaster Turret are overcosted for what they do, and it has been that way since wave 3.

There was a wave when the Defender was alive?

It's not the defenders fault most people suck too much to use it effectively, it's an elite ship that needs skill to fly.

I'll also point out it has won tournaments before.

Off topic, but the generic Defenders have not even had a trivial impact, let alone a meaningful one, in the competitive meta.

This was predicted immediately following the initial spoiler article, given more technical details here, and then their lack of competitive performance was documented here, here, here, here, here, and here.

Edited by MajorJuggler

here, here, here, here, here, and here.

Do you just... carry those around in your back pocket?

It was the same time they brought in recon specialist to be used with it as well as the moldy crow title. If you take a look at it is was fairly well constructed and balanced at the time being able to shoot out of arc also give an incredible firepower boost to the HWK-290 while being 1 point cheaper than an Ion-cannon turret.

It is well-constructed but not well-balanced. Both the Moldy Crow title and the Blaster Turret are overcosted for what they do, and it has been that way since wave 3.

There was a wave when the Defender was alive?

It's not the defenders fault most people suck too much to use it effectively, it's an elite ship that needs skill to fly.

I'll also point out it has won tournaments before.

Off topic, but the generic Defenders have not even had a trivial impact, let alone a meaningful one, in the competitive meta.

This was predicted immediately following the initial spoiler article, given more technical details here, and then their lack of competitive performance was documented here, here, here, here, here, and here.

my ally is the skill, and a powerful ally it is, practice creates it makes it grow its energy surrounds us and binds us.

Luminous beings are we not these crude numbers, you must feel the skill around you. Here between you, me the off topic forum, yes even between the playmat and the dice.

Do or do not, there is no theory crafting.

Edited by Hobojebus

It was the same time they brought in recon specialist to be used with it as well as the moldy crow title. If you take a look at it is was fairly well constructed and balanced at the time being able to shoot out of arc also give an incredible firepower boost to the HWK-290 while being 1 point cheaper than an Ion-cannon turret.

It is well-constructed but not well-balanced. Both the Moldy Crow title and the Blaster Turret are overcosted for what they do, and it has been that way since wave 3.

There was a wave when the Defender was alive?

It's not the defenders fault most people suck too much to use it effectively, it's an elite ship that needs skill to fly.

I'll also point out it has won tournaments before.

Off topic, but the generic Defenders have not even had a trivial impact, let alone a meaningful one, in the competitive meta.

This was predicted immediately following the initial spoiler article, given more technical details here, and then their lack of competitive performance was documented here, here, here, here, here, and here.

my ally is the skill, and a powerful ally it is, practice creates it makes it grow its energy surrounds us and binds us.

Luminous beings are we not these crude numbers, you must feel the skill around you. Here between you, me the off topic forum, yes even between the playmat and the dice.

Do or do not, there is no theory crafting.

If you are able to beat your opponents on skill alone, that says more about you as a player than it does for the inefficient ship that you choose to play.

It was the same time they brought in recon specialist to be used with it as well as the moldy crow title. If you take a look at it is was fairly well constructed and balanced at the time being able to shoot out of arc also give an incredible firepower boost to the HWK-290 while being 1 point cheaper than an Ion-cannon turret.

It is well-constructed but not well-balanced. Both the Moldy Crow title and the Blaster Turret are overcosted for what they do, and it has been that way since wave 3.

There was a wave when the Defender was alive?

It's not the defenders fault most people suck too much to use it effectively, it's an elite ship that needs skill to fly.

I'll also point out it has won tournaments before.

Off topic, but the generic Defenders have not even had a trivial impact, let alone a meaningful one, in the competitive meta.

This was predicted immediately following the initial spoiler article, given more technical details here, and then their lack of competitive performance was documented here, here, here, here, here, and here.

my ally is the skill, and a powerful ally it is, practice creates it makes it grow its energy surrounds us and binds us.

Luminous beings are we not these crude numbers, you must feel the skill around you. Here between you, me the off topic forum, yes even between the playmat and the dice.

Do or do not, there is no theory crafting.

Hokey religions and substandard ships are no match for good dice at your side.

If all it took was skill, we'd all be flying 4 attack phantoms.

If all it took was skill, we'd all be flying 4 attack phantoms.

But I only own one and the few times I've flown it the victory was so one sided I swore never again.

That happened to me too. I bludgeoned my enemy so badly with Echo that every build for the next dozen games he made specifically to counter it. I only flew it the once though, felt it a bit too much.

Do or do not, there is no theory crafting.

And the tournament meta has picked "do not."

---

Personally, I don't like blaster turret on Palob because most games those focus tokens directly translate into negated damage. It's rare to have him die with (m)any tokens left. And I think that having the TLT have a different range band from his ability is a *good* thing. It prevents someone sitting at R3 getting unanswered shots (and gives me an extra green die to spend those focus tokens on).

Edited by WickedGrey