That's what I think should be changed in FFG systems. It seems strange that the same skill that makes you a good shooter can make you a close combat beast with pistols. I don't think that good aim has anything to do with hitting your opponent when he's right in front of you. I think that reflexes and martial arts are much more significant. Maybe someone does martial arts and can say how it works with guns in a real world?
If you consider rules it seems strange that good shooter can shoot the **** out of good melee fighter in close combat. If you're gonna do well in close combat with two pistols and high Ballistic Skill than why bother with WS? Also, you have to buy a talent to attack multiple times with a melee weapon and you got this for free when fighting with pistols. I think that's the reason why there's not much melee fighting guardsmen around. I just can't think of a reason why it should be kept this way.
That's why I'm asking you what you think about it and leave a comment below.