I mean: in real world, are snipers really so op that they can kill entire platoons of enemies before they reach em?
I'm not a proffesional soldier, but I play TF2, first person shooter from Valve, a lot. I'm not bad at playing sniper. I've got good reflexes, can aim under pressure and even while moving slowly - it saves me from other sniper's bullets and gives a chance even against charging groups of enemies. But here are couple things that seem to be impossible when playing sniper:
- sniper's aim becomes very bad at about <10m range. While you can shoot from the hip, you can't really aim with a scope. Considering that most of sniper firepower comes from careful aminig, that should significantly lower the damage.
- At the point blank range using his firearm is almost impossible. Enemy can make a step to the left and he's way off your scope view. Besides, sniper rifles are long and cumbersome, unsuited to wave them like a flag.
- while aiming and focusing on enemy in the other end of the map, you can't really see what's going around you, especially behind your back. You may notice enemy crawling 200m away, but you'll miss spy that will sneak and stab you when you'll be hunting.
I think that OW doesn't reflect those flaws that snipers bear. There are no penalties for shooting at close targets. On the contrary - there are bonuses! Besides snipers, according to RAW, can make awareness tests while aiming and shooting, regardless of their sight being obscured to a point on their enemy's forehead.
Do you have any ideas on how to make snipers more realistic in OW? How to make those flaws count? I'd like to come up with something that wouldn't break the game and be simple enough to not become a problem.
EDIT: Oh, and if there are any snipers among you guys, please write about how your service differs from that from OW.
Edited by Commediante